We aim to deliver an authentic experience that requires team work and tactical approaches to win the game. We plan to cover the popular maps from the original game and expand beyond that, into the Netherlands and Southern Germany regions with coming releases.

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Winter Update 2016

News 2 comments

And for those who cannot watch the video right now, we've also posted the update in text form below.

First of all, merry christmas, and a happy new year! On this day we wanted to do an update to end 2016. We want to all thank for the great support this year!

Stefan, our Lead Designer has finished the M1Thompson and is now working on the K98, which will be textured in the coming week.

Thomspon 1

Artboard 1

k98 2

k98 22

He and Korneel also updated the build to the latest version of UE4, 4.14.1, as we aim to stay up to date on that.

Trevor, our animator is working on new animations for the M1 Thompson, his next step will be to use a new arm mesh and finish setting up the remaining parts of the pipeline, like animation montages to be used on our weapons.

Emil, another 3D artist has finished modeling a high poly version of the MP40 which looks sweet as hell.

Mp40 1

Tyler, our third 3D artist finished a set of dining furniture and is now working on the La Fiere chapel.



We would also welcome 3 new members, BARRICADE, Darkliberator and Skaverat.

Skaverat is a new 3D modeler who already provided us with new vegetation.


BARRICADE and Darkliberator are 2 new voice actors. You'll get to hear their beautiful voices when using voice commands and as vocal feedback for major gameplay events.

Lastly , Timothy The Adventurer. our community manager, has been working on unifying the appearance of the game's media like changing our youtube banner and updating our thumbnails.

We would remind you once again to check our twitter, facebook and join our public discord channel, here you can stay in contact with the developers and ask us questions.

we're always looking for new members to join our team and help us make this game look and play great again. The skills we require most currently are level designers with a strong background in designing competitive multiplayer levels. If you think, you can help, don't hesitate to approach us. If you want to help, but think your skills are not sufficient yet, contact us anyway, since this team is a place where people can grow over time, we do not expect Triple A level quality over night.

That was it for this update, if you have any questions, don't hesitate to post them in the comments below and stay tuned for more news updates coming in 2017!

November Update 2016

November Update 2016

News 6 comments

Tim, our community manager explains why we haven't been active that lately! But no worries! We are still working hard on it!

July 2016 Update

July 2016 Update

News 4 comments

Tim, our community manager explains what we've been doing the past month in July. Check it out!

June 2016 update

June 2016 update

News 11 comments

Tim, our Community Manager has created another update video talking about the progress we made in 2016 from March untill June the 6th. Wich is a special...

March 2016 Status Update

March 2016 Status Update

News 13 comments

Hello guys! Tim, our Community Manager has created our first update video for 2016. In this video he goes over the progress we made over the last few...

Comments  (0 - 10 of 129)

Hi, I would love to help Playtest the Game!

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Wohooo!!! You are not dead! You are UNDEAD! :D

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WinstonChurchill Creator

Even better. We're undeaded!

Reply Good karma+2 votes

I saw in one video you pulled out a map physically, kinda like the heroes and generals map, is that how its going to be in the full game?

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WinstonChurchill Creator

Yes indeed, that is how it will be in the game again, just like in the early versions of the mod.

Reply Good karma+3 votes

If the game needs more animators, I'm happy to oblige either free of charge or for money.

YouTube channel so you can look back on my previous works and if you want to hire me: Youtube.com

My steam if you want to contact me personally and perhaps have a chat about your guys' plans: Steamcommunity.com

I hope you give me the opportunity to be working with you all, have a great day.

Reply Good karma Bad karma+5 votes

I hope the new version will retain the 1.6 version features.
I like beating the 1.6 version of firearms when shooting. Footsteps and gasping sound when walking.
The soul of the game from the map, hope that the new version has more excellent maps.

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WinstonChurchill Creator

We're working on it :) The first version will probably not feature all of the movement options we had in the mod right away. But they're all in the pipeline.

Reply Good karma+3 votes

We hope the new version to strengthen the arms of the players suppression effect. Such as machine gun bullets in the vicinity of the players explosion. It will produce dust and visual impact.
I hope the new version changes the effect of the swing arm when moving. Many players get dizzy. Because dizziness. So give up the game. This is what I heard when chatting. Recommendations in the new version. The player can set whether the mobile arms shaking. Or weapons only slight shaking. It does not affect the game results without dizziness. (Front and rear sway arm seems little effect on the players. Left and right shaking. Some players will dizziness.)

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where can i download this mod? (the full game with the last patch obviously)

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WinstonChurchill Creator

The mod version of this game is still available at: Moddb.com

Reply Good karma+1 vote
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Latest tweets from @rnlgame

Alot of people have been asking for some more News Updates. We were really busy the last couple of weeks but you can expect one soon!

Mar 29 2017

Some more playtest footage! Again, there are placeholders in the footage that still needs to be changed like the ex… T.co

Feb 15 2017

Here is some gameplay footage of last weeks playtest. Be aware that there are placeholders in the footage that stil… T.co

Feb 13 2017

Paul, one of our 3D Artist has finished modeling the German Ammobox with lid. Next step would be finalising the tex… T.co

Jan 9 2017

Stefan, our lead designer, has finished texturing the K98. This is the result! #ResistanceAndLiberation T.co

Jan 4 2017

Some more pictures from the high poly model of the mp40 made by Emil! #ResistanceAndLiberation T.co

Jan 2 2017

Happy Holidays from us all at the development team! To celebrate, here is a news update! Indiedb.com via @indiedb

Dec 28 2016

Resistance And Liberation: M1 Thompson Reloading Animations WIP #2: Youtu.be via @YouTube

Dec 27 2016

Resistance And Liberation: M1 Garand Reloading Animations WIP #2: Youtu.be via @YouTube

Dec 27 2016

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