We aim to deliver an authentic experience that requires team work and tactical approaches to win the game. We plan to cover the popular maps from the original game and expand beyond that, into the Netherlands and Southern Germany regions with coming releases.

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Spring Update 2017

News 3 comments

And for those who cannot watch the video right now, we've also posted the update in text form below.

It's been 5 months without an news update and we want to thank you for your patience and sticking around. Us, the developers have been both really busy working on the game and our outside lifes aswel. That's why we couldn't update you sooner, but that does mean we got alot more stuff to show off than usually.

Stefan, our Lead Designer has worked on load of stuff. He finished modeling and texturing the K98 and is currently working on replacing parts of our vegetation, as well as adding new vehicles like the Opel Blitz. On top of that, he also added grenades to have them tested out by our great alpha testing team and make them feel just right.

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VegatationLogo

OpelLogo

GrenadesLogo

But maybe one of the main aspects he worked on and where we think you guys would be most excited about aswel, he has been working on another map named Eglise, which is already in the playtesting phase.

Eglise

EgliseLogo

Korneel, our coder has been working on making the weapons feel just right with changing the recoil of the weapons and making the weapons accurate where it fits, while adding procedural sway to them while moving and getting exhausted.

Tyler, one of our 3D artist has finished texturing and modeling the church wich will be added in La Fiere.

ChapelLaFiereLogo

And finally our other 3D Artist, Paul Jackson has also been busy modeling the R35 Tank.

R35Logo

Finally we would just like to thank you for your continuous support. We are still working on the game and going strong!

We're always looking for new members to join our team and help us make this game look and play great again. The skills we require most currently are level designers with a strong background in designing competitive multiplayer levels and 3D artists. If you think, you can help, don't hesitate to approach us. If you want to help, but think your skills are not sufficient yet, contact us anyway, since this team is a place where people can grow over time, we do not expect Triple A level quality over night.

That was it for this update, if you have any questions, don't hesitate to post them in the comments below and stay tuned for more news updates coming in 2017!

Winter Update 2016

Winter Update 2016

News 2 comments

Tim, our community manager tells us about the progress been made on Resistance and Liberation in this festive period of time!

November Update 2016

November Update 2016

News 6 comments

Tim, our community manager explains why we haven't been active that lately! But no worries! We are still working hard on it!

July 2016 Update

July 2016 Update

News 4 comments

Tim, our community manager explains what we've been doing the past month in July. Check it out!

June 2016 update

June 2016 update

News 11 comments

Tim, our Community Manager has created another update video talking about the progress we made in 2016 from March untill June the 6th. Wich is a special...

Comments  (0 - 10 of 132)
pizzama2003
pizzama2003

Question, is this game still breathing?

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WinstonChurchill Creator
WinstonChurchill

It is, we've just gone a bit quiet with updates. We're working on the next one which will be out soon.

Reply Good karma+2 votes
pizzama2003
pizzama2003

Alright, sounds cool. Good luck!

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Xiqah
Xiqah

Hi, I would love to help Playtest the Game!

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3dBoy
3dBoy

Wohooo!!! You are not dead! You are UNDEAD! :D

Reply Good karma Bad karma+5 votes
WinstonChurchill Creator
WinstonChurchill

Even better. We're undeaded!

Reply Good karma+3 votes
Guest
Guest

I saw in one video you pulled out a map physically, kinda like the heroes and generals map, is that how its going to be in the full game?

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WinstonChurchill Creator
WinstonChurchill

Yes indeed, that is how it will be in the game again, just like in the early versions of the mod.

Reply Good karma+4 votes
MyZombieKillerz
MyZombieKillerz

If the game needs more animators, I'm happy to oblige either free of charge or for money.

YouTube channel so you can look back on my previous works and if you want to hire me: Youtube.com

My steam if you want to contact me personally and perhaps have a chat about your guys' plans: Steamcommunity.com

I hope you give me the opportunity to be working with you all, have a great day.

Reply Good karma Bad karma+5 votes
54188888
54188888

I hope the new version will retain the 1.6 version features.
I like beating the 1.6 version of firearms when shooting. Footsteps and gasping sound when walking.
The soul of the game from the map, hope that the new version has more excellent maps.

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WinstonChurchill Creator
WinstonChurchill

We're working on it :) The first version will probably not feature all of the movement options we had in the mod right away. But they're all in the pipeline.

Reply Good karma+3 votes
54188888
54188888

We hope the new version to strengthen the arms of the players suppression effect. Such as machine gun bullets in the vicinity of the players explosion. It will produce dust and visual impact.
I hope the new version changes the effect of the swing arm when moving. Many players get dizzy. Because dizziness. So give up the game. This is what I heard when chatting. Recommendations in the new version. The player can set whether the mobile arms shaking. Or weapons only slight shaking. It does not affect the game results without dizziness. (Front and rear sway arm seems little effect on the players. Left and right shaking. Some players will dizziness.)

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Resistance and Liberation
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Latest tweets from @rnlgame

The Opel Blitz, made by our Lead Designer Stefan is now ready to go in game! T.co

Jun 18 2017

Some Work In Progress images of the Glider modeled by our 3D Modeler, Tyler! T.co

Jun 14 2017

Some WIP Material studies for our Opel Blitz made by Lead Designer Stefan! T.co

Jun 10 2017

RT @IndieDB: .@RnLGame's spring update details the new weapons and maps being added to the multiplayer first-person shooter… T.co

Jun 7 2017

After 5 months without any news updates, we finally have one for you guys on this special day in WW2 history! Indiedb.com

Jun 6 2017

Some more progress from the Opel Blitz modeled by our Lead Designer, Stefan! Almost finished modeling it... T.co

May 27 2017

A work in progress image for the R35 modeled by our 3D modeler, Paul Jackson! T.co

May 26 2017

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