We aim to deliver an authentic experience that requires team work and tactical approaches to win the game. We plan to cover the popular maps from the original game and expand beyond that, into the Netherlands and Southern Germany regions with coming releases.
And for those who cannot watch the video right now, we've also posted the update in text form below.
Initially we started with a rough blockout of La Fiere, where we also tested our gameplay setup, like capturing and spawning. Players of the mod will be familiar with this map and the diverse gameplay that it provides.
Recently, we've finished the block-out, and we've been replacing all of the work-in-progress blocks with proper buildings. Old and new players alike might be happy to hear that the layout of the map is mostly the same, but we've been looking some more at original photographs and maps to make sure that La Fiere is as authentic as can be, while maintaining a balanced gameplay.
We're also working on replacing the weapon models and on another german infantry vehicle, called the Kübelwagen, which one of our 3D artists, Paul, is making. You can see it below, in the screenshots section.
Also, the textures of our French civilian vehicle got some love:
So, what is next? As most of you guys know we launched a poll of what map you like to see coming back in Resistance And Liberations. This poll was well received, although we did notice some of you "gamed" it by voting multiple times. But even with these votes subtracted, Eglise and Carentan are well on top, hence we'll put these two maps on our list of things to be done next.
As usual, we're always looking for new members to join our team and help us make this game look and play great again. The skills we require most currently are level designers, 3D artists with a background in character or prop creation and animators.
If you think, you can help, don't hesitate to approach us. And if you want to help, but think your skills are not sufficient yet, contact us anyway. This team is a place where people can grow over time, we do not expect AAA level quality over night.
Thanks for reading, if you have any questions about the game, leave them in the comments below.
It took a while, but we finally checked this page again and to our surprise we found quite a few of you still hanging around, commenting and looking for...
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