In the year 2013, U.S. President Adam Benford has decided to officially reveal the truth behind the 1998 Raccoon City Destruction Incident, believing that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy and his new partner Helena Harper; but when the venue becomes host to another bioterrorist attack, Leon is forced to face the infected and mutated President, making the hardest decision in his life.
Compelling story. The only flaws here and there were some gameplay mechanics. Nevertheless, it's still is an awesome game to play with. Some people, especially old-school RE fans might be disappointed with the shift and changes in gameplay.
What the hell happened to Resident Evil... and also what is with people defending it... using the word scary.
ah the word scary really doesn't mean much anymore. Momentarily scaring someone isn't the same as "psychological dread", in order to scare someone psychologically it has to have a lasting impact.
That isn't to say that jumpscares can't be done well.
Containment breach did that pretty well because of 3 main elements, its got a strong build up (using more psychological elements), the encounters are randomized (with a degree of freedom to potentially get away) so you never know when you your about to be caught, and you are powerless (no weapons) which makes the impending dread after your caught so much more intense. Although you may have ways of slowing the enemy down in some games.
Saying something is scary also doesn't really mean much because of a wide variety of techniques that horrors utilize, it can mean its gorey/jumpscares/psychological. The degree of scariness is a rather subjective interpretation to further weakening the use of the word.
That you can do through various creepy overtones, subtle use of sounds, stalking, chase scenes, misdirection, story elements that play with the audiences imagination when combined with everything else. Its not entirely accurate to say that consistently startling = psychological. Then theres body horror with alien/grotesque imagery.
Resident Evil 6 manages to have a little bit of the jumpscare factor but mostly its gore. The difficulty is way to high with zombies taking multiple headshots, fighting the same boss multiple times when it just doesn't stay dead even though you made sure it was 10 minutes ago, and so much god damn overthetop cinematic scenes that yank you away from any sense of immersion. This really isn't what I remember Resident Evil to be, I only have some vague memories of being afraid trying to get through RE3 and the unique but scary departure in RE4.
I don't know what this is.