In the future, some time after the success of ADMX, the full nature of dark matter is finally understood. Governments, corporations and criminals have begun to harness the benefits of this discovery. From generating electricity to the creation of designer drugs, the power of dark matter axions is harnessed in many ways. The effects of this time period are disasterous. Illness, harmful radiation and horrific mutations are widespread. Criminals commonly referred to as "bandits" fight for control of society. The military is downtrodden. The only hope left for humanity lies in the hands of scientists and mercenaries looking to solve the mysteries of the axion. You are one of the few... the remnant... what will become of you? Axion(Remnant Z) is a sandbox/open world shooter with survival / rpg elements. The game is playable in single player and multiplayer over LAN or online.

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I have been updating Axion very frequently. I am getting a lot of good feedback and implementing changes based on what the community has to say.

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Updates!


Quick Update # 6

AUGUST 19 - DROOG71

Hotfix for New map:

- You can no longer take damage while the level is loading.
- Status effects will not be displayed until your character is chosen and the level is finished loading.

Unmentioned change in previous update:

- Fishing takes less time. Chance of catching fish increased.

Quick Update # 5

AUGUST 18 - DROOG71

Adjustments made to new map for optimization.
Fixed footstep sounds not working correctly.
Fixed respawn occasionally not working in new map.
Fixed character select screen showing during level loading.
Fixed taking damage before character is chosen.

Official Update # 3

AUGUST 18 - DROOG71

I'd like to thank everyone who has been playing the game and /or providing feedback. It is very helpful during early access as it provides insight I could not attain otherwise.

Change Log:

New map:

- When you start a new game, you will now be prompted to select your choice of world-size.

- The new map is smaller than the original and offers a different experience. The gameplay is faster paced and progress can be made more quickly.

- The new map is also completely persistent. Enemies and loot do not respawn. The map will restart once per hour to populate the world with items and enemies.

- Character data is persistent between the two maps as well. Any progress you make in one level carries over to the other.

- This map can be played in multiplayer or single player just like the original.

Changes and Fixes:

- You can now press "Q" and your current objective will be displayed on screen.

- The effects of radiation sickness have been greatly reduced.

- Radition sickness no longer effects bleeding out and cannot cause injuries. When sick, you will starve and become dehydrated slightly faster than normal. That is all. Sickness is overcome by using a first aid kit when your medical skill is at level 2.

- Spawn points in the larger map have been relocated. You will now spawn directly in front of an NPC that gives you advice on how to get to the city. Stay on the paved road after that and you will always make it to some location of interest.

- The "you are dead" message is no longer displayed when first spawning into the game.

New Trailer!

New Trailer - Indie DB


New Screenshots!



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