The screenshot above is build 0.02193 for Kickstarter Backers Only.

Hello everyone, Booleanz here. I think it's time for me to explain why the campaign has been delayed.
The campaign is going to happen but there is something I need to admit. I'm a perfectionist.

A prime example of this is that I have re-written this post about three times, trying to explain everything in the best way possible.
Being a perfectionist is a bit of a curse - I am often not happy with what I am about to release, I tend to judge my own work very harshly and I re-create things over and over until it's just right.
You are probably thinking "but how can that be bad, that means it's going to be great because you have focused so much on it" - but It's not that simple.

When you are developing a game for a long period of time you start to worry and obsess about little things, today I was worrying about one of the blind-firing animations because it looked a bit jerky, basically when you are crouched behind a wall you can point your gun over it and fire (I made it look right but fussed for a long time on it) it is definitely not easy to ignore little details about your game when you really want people to enjoy it.

I have been recording myself during the development process, the ups and downs included. It has made me realise something - It's important to get past this step, understand and accept that I am never going to be 100% satisfied with my creations and thanks to some of my peers I have been convinced to explain this to you all so you can understand or at least not be in the dark about it. It's an important step in the development process for the game which started off as a hobby/side project, which is now a gigantic monster that I could have never imagined myself doing - let alone doing it all by myself. And I haven't been engaging in the community as much as I'd like to, but now we have the forums and I am happy to answer any questions that you guys have.

What am I trying to achieve with the game? Well, it's more than just a game that was inspired by Receiver. It is a game which I feel shows that a vast majority of AAA shooters have lost their touch. Too many shot-callers have no idea what makes games fun and It's too easy to jump into an FPS and get a bunch of kills, there is no real challenge any more. I remember as a teenager I would jump into CS 1.6, It was great and took up a large portion of my teenage years but then came along the first game I played which had Iron sights. I was absolutely blown away, but in a strange way I also expected it to happen eventually (the idea that games would become more complex, handling would be more detailed) but after iron sights became a standard in the genre that was pretty much it, nothing changed until a few years ago.

The final thing I want to achieve is to give hope for other developers. When you tell someone you are making a first person shooter by yourself they generally think you either can't do it, it will be made of cubes or you will cancel it. I want to show to other developers that a single person working on a game can do it. The standard; you need a AAA studio, 50 guys and a publisher to make an FPS game which is in-depth and fun doesn't need to apply any more.

TLDR; And finally, the original point of this post - the Kickstarter is delayed because there is still video work that needs to be done. Things that have contributed to the delay are trailer audio, the demo that I plan (but not promise) on releasing alongside it, and the build which backers will get immediately after the campaign ends.

So that's it, here we go.

Relock 0.2

Relock 0.2

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If you feel that FPS games over the past 5-10 years have become jaded and stagnated and you also feel that shooters are just the same as they were a few...

The rapid roadmap to release

The rapid roadmap to release

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The road to release is never easy - ask any indie developer. To give everyone a heads up on how this is all going to plan out I have released the alpha...

RELOCK Is now on Greenlight!

RELOCK Is now on Greenlight!

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Hello one and all, I am Aaron the developer of Relock and I’m delighted to tell you that you can now vote for Relock on Steam Greenlight! Relock is...

RELOCK - Alpha 1.59 Progress Update

RELOCK - Alpha 1.59 Progress Update

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I have been working on the 1.59 update for RELOCK, this update features TrackIR support for the Windows platform and some major bug fixes for all platforms...

(OUTDATED) Relock Alpha 158 Demo Windows

(OUTDATED) Relock Alpha 158 Demo Windows

Demo 0 comments

RELOCK is a harsh and unique multiplayer First Person Shooter, all weapon function is controlled by the player. Firearms handle with realism and inflict...

(OUTDATED) Relock Alpha 158 Demo Mac (outdated)

(OUTDATED) Relock Alpha 158 Demo Mac (outdated)

Demo 0 comments

RELOCK is a harsh and unique multiplayer First Person Shooter, all weapon function is controlled by the player. Firearms handle with realism and inflict...

(OUTDATED) Relock Alpha 158 Demo Linux (outdated)

(OUTDATED) Relock Alpha 158 Demo Linux (outdated)

Demo 0 comments

RELOCK is a harsh and unique multiplayer First Person Shooter, all weapon function is controlled by the player. Firearms handle with realism and inflict...

Post comment Comments  (40 - 50 of 54)
d10sfan
d10sfan

is linux supported in the alpha?

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booleanz Creator
booleanz

Yes, it has Ubuntu support for 10.10 or later.

Reply Good karma+2 votes
d10sfan
d10sfan

nice! is the alpha still open for new people?

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booleanz Creator
booleanz

Of course! I will be sending out all of the information you need to participate soon. There has been some delays.

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d10sfan
d10sfan

ok great thanks! game's looking great so far

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Kuznetsovsky
Kuznetsovsky

Finally, we will get the FPS we deserve :D Hope guns also can get jammed

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booleanz Creator
booleanz

You will be glad to know that yes - they can jam. Although it is a rare occurrence as the standard issue 'CitySec' firearms are very reliable.

Reply Good karma+2 votes
Guest
Guest

YOU ARE AMAZING! I CANT WAIT FOR THIS! Major respect good sir. :)

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booleanz Creator
booleanz

Thanks buddy, much appreciated!

Reply Good karma+1 vote
LazyAmerican
LazyAmerican

Is it even possible to reload/load rounds into your magazine in the demo? Looks cool...would be fascinating to actually have to manage these mechanics within a multiplayer environment. Can imagine some massive lulz as a group of players are sitting there loading rounds and dropping mags quickly to insert another in the mad dash to kill each other.

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booleanz Creator
booleanz

In the demo it's not possible to reload individual cartridges into the magazine, this is a feature that is being considered at the moment as it could be hilarious to have but it could also be very frustrating.
We don't want the learning curve of the game to be as complex as that. It is possible that it could be added as a "hardcore mode" feature which can be toggled in server creation but not in vanilla.

Reply Good karma+2 votes
RetardedUsername
RetardedUsername

I am wondering, can we drop magazines? Let me explain what I would like to do with that:
-"Dude I'm outta ammo"
-"Here, have some" (throws magazine)
I suppose that is in but asking anyways.

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booleanz Creator
booleanz

Yes this feature is already in the game :)

Reply Good karma+1 vote
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RELOCK
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Engage Game Studios
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