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Relock - Le Oeuvre Relock 0.2193 (Very sunny) Stoppage cleared.
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0 comments by booleanz on Feb 26th, 2014


The screenshot above is build 0.02193 for Kickstarter Backers Only.

Hello everyone, Booleanz here. I think it's time for me to explain why the campaign has been delayed.
The campaign is going to happen but there is something I need to admit. I'm a perfectionist.

A prime example of this is that I have re-written this post about three times, trying to explain everything in the best way possible.
Being a perfectionist is a bit of a curse - I am often not happy with what I am about to release, I tend to judge my own work very harshly and I re-create things over and over until it's just right.
You are probably thinking "but how can that be bad, that means it's going to be great because you have focused so much on it" - but It's not that simple.

When you are developing a game for a long period of time you start to worry and obsess about little things, today I was worrying about one of the blind-firing animations because it looked a bit jerky, basically when you are crouched behind a wall you can point your gun over it and fire (I made it look right but fussed for a long time on it) it is definitely not easy to ignore little details about your game when you really want people to enjoy it.

I have been recording myself during the development process, the ups and downs included. It has made me realise something - It's important to get past this step, understand and accept that I am never going to be 100% satisfied with my creations and thanks to some of my peers I have been convinced to explain this to you all so you can understand or at least not be in the dark about it. It's an important step in the development process for the game which started off as a hobby/side project, which is now a gigantic monster that I could have never imagined myself doing - let alone doing it all by myself. And I haven't been engaging in the community as much as I'd like to, but now we have the forums and I am happy to answer any questions that you guys have.

What am I trying to achieve with the game? Well, it's more than just a game that was inspired by Receiver. It is a game which I feel shows that a vast majority of AAA shooters have lost their touch. Too many shot-callers have no idea what makes games fun and It's too easy to jump into an FPS and get a bunch of kills, there is no real challenge any more. I remember as a teenager I would jump into CS 1.6, It was great and took up a large portion of my teenage years but then came along the first game I played which had Iron sights. I was absolutely blown away, but in a strange way I also expected it to happen eventually (the idea that games would become more complex, handling would be more detailed) but after iron sights became a standard in the genre that was pretty much it, nothing changed until a few years ago.

The final thing I want to achieve is to give hope for other developers. When you tell someone you are making a first person shooter by yourself they generally think you either can't do it, it will be made of cubes or you will cancel it. I want to show to other developers that a single person working on a game can do it. The standard; you need a AAA studio, 50 guys and a publisher to make an FPS game which is in-depth and fun doesn't need to apply any more.

TLDR; And finally, the original point of this post - the Kickstarter is delayed because there is still video work that needs to be done. Things that have contributed to the delay are trailer audio, the demo that I plan (but not promise) on releasing alongside it, and the build which backers will get immediately after the campaign ends.

So that's it, here we go.

Media RSS Feed Latest Video
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(OUTDATED) Relock Alpha 158 Demo Windows

(OUTDATED) Relock Alpha 158 Demo Windows

Feb 10, 2013 Demo 0 comments

RELOCK is a harsh and unique multiplayer First Person Shooter, all weapon function is controlled by the player. Firearms handle with realism and inflict...

(OUTDATED) Relock Alpha 158 Demo Mac (outdated)

(OUTDATED) Relock Alpha 158 Demo Mac (outdated)

Feb 10, 2013 Demo 0 comments

RELOCK is a harsh and unique multiplayer First Person Shooter, all weapon function is controlled by the player. Firearms handle with realism and inflict...

(OUTDATED) Relock Alpha 158 Demo Linux (outdated)

(OUTDATED) Relock Alpha 158 Demo Linux (outdated)

Feb 10, 2013 Demo 0 comments

RELOCK is a harsh and unique multiplayer First Person Shooter, all weapon function is controlled by the player. Firearms handle with realism and inflict...

Post comment Comments  (30 - 40 of 52)
Guest
Guest Feb 15 2013, 2:18am says:

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booleanz
booleanz Feb 16 2013, 5:13am replied:

Looking into your issue now.

Could you post a screenshot and send it to me via private message so I can see the textures?

What are your system specifications?
To find them Click on the apple logo at the top left > About this Mac > More info.

Post your CPU, RAM and Graphics / Video Card information.

+1 vote     reply to comment
Guest
Guest Feb 18 2013, 7:33pm replied:

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cyfrowydante
cyfrowydante Feb 4 2013, 8:20pm says:

Why You deleted prevois alpha demo ? I really liked to play that :D

+1 vote     reply to comment
booleanz
booleanz Feb 5 2013, 10:32am replied:

Alpha will be back up very soon. Had some problems with the build.

+2 votes     reply to comment
d10sfan
d10sfan Jan 30 2013, 4:54pm says:

is linux supported in the alpha?

+1 vote     reply to comment
booleanz
booleanz Jan 30 2013, 6:46pm replied:

Yes, it has Ubuntu support for 10.10 or later.

+2 votes     reply to comment
d10sfan
d10sfan Jan 30 2013, 7:23pm replied:

nice! is the alpha still open for new people?

+1 vote     reply to comment
booleanz
booleanz Jan 30 2013, 7:26pm replied:

Of course! I will be sending out all of the information you need to participate soon. There has been some delays.

+2 votes     reply to comment
d10sfan
d10sfan Jan 30 2013, 7:45pm replied:

ok great thanks! game's looking great so far

+1 vote     reply to comment
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RELOCK
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Engage Game Studios
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