REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.

There are two types of players - Masters and Fighters. Masters play their usual RTS game. The difference is that some of their soldiers are live players playing their own FPS game and these are called Fighters.

Imagine yourself playing as a Master in classical RTS like Starcraft or Total Annihilation and your friend in the role of a Fighter playing his own FPS like for example Battlefield DC. And this all is happening in the same time at the same place. Isn't it brilliant idea? The best thing about this all above is the shared experience but for each player from perspective seen from the different point of the view.

The Master builds bases and units, takes care of resource management, researches global upgrades and leads the whole battle, exactly as if he was playing a normal RTS game. As soon as he builds barracks, the live FPS players can join the game as Fighters and use everything Master has built, including usage of units he has created.

Through cooperation a great game come to existence, where Master sees everything from a bird perspective and leads the battle globally. Live Fighter has his own head and judgement of the situation, he sees the battle in local perspective and is able to solve some situations better than Master could ever do. Fighter can also invite few AI controlled units into his team and command them on the battlefield according to his current needs.

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Here you can see the showcase of REFUSION development status in our "work in progress video" by the real-time in game footage, so you can have more perspective view about our recent progress.

REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer developed from the scratch by independent game development company Gumpanela Entertainment.

REFUSION runs on our proprietary technology SamOne Engine.
The first executable build of REFUSION will be released in a couple of months and now it looks like this:

If You like what You see Pre-Order REFUSION at www.refusion-game.com for fair price and directly support developers! You will get all future versions and updates.

Check it out, leave us comment and spread the world!

If you want to know more about REFUSION game go to:
www.refusion-game.com/about/

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See You in REFUSION

Video: REFUSION Arcade Trainer - retro style FLASH minigame

Video: REFUSION Arcade Trainer - retro style FLASH minigame

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We have just posted video, showing how REFUSION Arcade Trainer is meant to be played. So you can get to know the game more closer and have an overview.

How we create REFUSION #08: Moerlin

How we create REFUSION #08: Moerlin

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In the new episode of series where we describe creation of ground units we will talk about Moerlin. It was the first unit we created for SkoromanĀ“s race...

DevDiary_#09

DevDiary_#09

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Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.

How we create REFUSION #07: Tempelton

How we create REFUSION #07: Tempelton

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From now on we are going to talk about creation of in-game objects. First several episodes will describe creation of ground units. In following episode...

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REFUSION - Environment Render Engine Preview 2010

REFUSION - Environment Render Engine Preview 2010

Movies 1 comment

REFUSION - Environment Render Engine Preview (2010) DX9 render test (DX11 in progress)

Post comment Comments  (40 - 50 of 62)
reok
reok

It looks gorgeous!

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IFork
IFork

When you guys do finish it, will this be sold on steam?

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tech91
tech91

We don't plan to sell on Steam. Our business model for distribution is still in the works, though, so we will see.

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dragonslasha
dragonslasha

So it's kind of like Rise & Fall: Civilization at war, in the way that you can create units, command them etc. through an RTS perspective and you can control the units through FPS perspective too right?
R&F had Hero mode, you could create a hero and control him in 3rd person fighter mode and still command HUGE armies and stuff, I really like this, not many RTS games have thought of this, which sucks because it makes for very interesting gameplay! keep the great work going guys, I hope it'll release soon but a good game needs its development time :)

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tech91
tech91

Well, yes you can control the units in FPS mode, but it's more like dozens of players as Fighters, while one person plays as a Master. We're not sure if we will allow the Master to control a unit FPS-style, as his role is mostly in the RTS portion.

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fdslk
fdslk

This is fancy, let me know if you need a modeler :D

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jesse41993
jesse41993

Tracking. This seems like an excellent idea. Its good to know that some one is trying something original in the gaming industry especially with such a great concept. Hopefully this wont be one of those great ideas that ends up being canceled due to it being way to hard to make.

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masternerdguy
masternerdguy

tracking, excellent concept.

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Warped
Warped

I love love love loooove this, tracking.
This and Firefall are the games I'm looking forward to the most atm!

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chsignal
chsignal

Looks nice, tracking.

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