REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.

There are two types of players - Masters and Fighters. Masters play their usual RTS game. The difference is that some of their soldiers are live players playing their own FPS game and these are called Fighters.

Imagine yourself playing as a Master in classical RTS like Starcraft or Total Annihilation and your friend in the role of a Fighter playing his own FPS like for example Battlefield DC. And this all is happening in the same time at the same place. Isn't it brilliant idea? The best thing about this all above is the shared experience but for each player from perspective seen from the different point of the view.

The Master builds bases and units, takes care of resource management, researches global upgrades and leads the whole battle, exactly as if he was playing a normal RTS game. As soon as he builds barracks, the live FPS players can join the game as Fighters and use everything Master has built, including usage of units he has created.

Through cooperation a great game come to existence, where Master sees everything from a bird perspective and leads the battle globally. Live Fighter has his own head and judgement of the situation, he sees the battle in local perspective and is able to solve some situations better than Master could ever do. Fighter can also invite few AI controlled units into his team and command them on the battlefield according to his current needs.

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Explosion test How we create REFUSION #08: Moerlin How we create REFUSION #08: Moerlin
Blog RSS Feed Report abuse Latest News: Video: REFUSION - The showcase of development status

11 comments by Gumpanela on Apr 2nd, 2013

Here you can see the showcase of REFUSION development status in our "work in progress video" by the real-time in game footage, so you can have more perspective view about our recent progress.

REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer developed from the scratch by independent game development company Gumpanela Entertainment.

REFUSION runs on our proprietary technology SamOne Engine.
The first executable build of REFUSION will be released in a couple of months and now it looks like this:

If You like what You see Pre-Order REFUSION at for fair price and directly support developers! You will get all future versions and updates.

Check it out, leave us comment and spread the world!

If you want to know more about REFUSION game go to:

You can find us also at:

Share it, Like it, Support it. It will help us to go on!


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REFUSION - Environment Render Engine Preview 2010

REFUSION - Environment Render Engine Preview 2010

Oct 28, 2010 Movies 1 comment

REFUSION - Environment Render Engine Preview (2010) DX9 render test (DX11 in progress)

Post comment Comments  (30 - 40 of 62)
LivingDeAd Mar 10 2012 says:

Is this dead?

+3 votes     reply to comment
Blah64 Jul 26 2012 replied:

It's alive!

+4 votes     reply to comment
IFork Aug 3 2011 says:

You guys haven't updated in a long time

+3 votes     reply to comment
tech91 Aug 10 2011 replied:

We have been very busy, but nothing that would fill more than a few sentences. News will be around once we have something to talk about.

+4 votes     reply to comment
blackmodeler Jun 1 2011 says:

Long time lurker and admirer, this projects rocks, and i wish you best of luck with it. There has been no update for a while now, but I'm not losing hope on this one.

+3 votes     reply to comment
Wizardum Jan 23 2011 says:

I've been wondering about the limits of mr. SamOne regarding players online and the world size.

I wanted to know how many players online can your engine support without any significant lag. I'm not sure how this multiplayer thing works so I'm curious.

And I'm also curious about how huge would a regular world map be.
I know one of Bethesda Softworks first games had the biggest world of all games, with around 50km I believe.
What are the limits for this engine?

I have quite a good idea of how this game would look immersive and reaslistic, and could even compare it to the world of Avatar, but it will depend on your answers.

Thanks for reading.

+2 votes     reply to comment
Vengefulnoob Dec 5 2010 says:

How far are you from release? A matter of months or years? And how come no updates to the website in 2008/9?

+5 votes     reply to comment
Hendar23 Dec 5 2010 says:

Looks good. Play Empires mod while you wait.

+3 votes     reply to comment
Imp0815 Dec 5 2010 says:

Hm the vehicles dont look very awnsome do you work on it ?

+3 votes     reply to comment
tech91 Dec 5 2010 replied:

The videos that have the vehicles in them are showcasing the environment render engine. The object phys portion for vehicles is not totally finished, so they don't look as good as they will when the engine's finished.

+3 votes     reply to comment
DreadWolf Dec 5 2010 says:

This is Empires on steroids! I cannot wait to play this.

+2 votes     reply to comment
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