REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer.

There are two types of players - Masters and Fighters. Masters play their usual RTS game. The difference is that some of their soldiers are live players playing their own FPS game and these are called Fighters.

Imagine yourself playing as a Master in classical RTS like Starcraft or Total Annihilation and your friend in the role of a Fighter playing his own FPS like for example Battlefield DC. And this all is happening in the same time at the same place. Isn't it brilliant idea? The best thing about this all above is the shared experience but for each player from perspective seen from the different point of the view.

The Master builds bases and units, takes care of resource management, researches global upgrades and leads the whole battle, exactly as if he was playing a normal RTS game. As soon as he builds barracks, the live FPS players can join the game as Fighters and use everything Master has built, including usage of units he has created.

Through cooperation a great game come to existence, where Master sees everything from a bird perspective and leads the battle globally. Live Fighter has his own head and judgement of the situation, he sees the battle in local perspective and is able to solve some situations better than Master could ever do. Fighter can also invite few AI controlled units into his team and command them on the battlefield according to his current needs.

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Explosion test How we create REFUSION #08: Moerlin How we create REFUSION #08: Moerlin
Blog RSS Feed Report abuse Latest News: Video: REFUSION - The showcase of development status

11 comments by Gumpanela on Apr 2nd, 2013

Here you can see the showcase of REFUSION development status in our "work in progress video" by the real-time in game footage, so you can have more perspective view about our recent progress.

REFUSION is a fusion of FPS and RTS game genres with great emphasis on multiplayer developed from the scratch by independent game development company Gumpanela Entertainment.

REFUSION runs on our proprietary technology SamOne Engine.
The first executable build of REFUSION will be released in a couple of months and now it looks like this:

If You like what You see Pre-Order REFUSION at for fair price and directly support developers! You will get all future versions and updates.

Check it out, leave us comment and spread the world!

If you want to know more about REFUSION game go to:

You can find us also at:

Share it, Like it, Support it. It will help us to go on!


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REFUSION - Environment Render Engine Preview 2010

REFUSION - Environment Render Engine Preview 2010

Oct 28, 2010 Movies 1 comment

REFUSION - Environment Render Engine Preview (2010) DX9 render test (DX11 in progress)

Post comment Comments  (10 - 20 of 62)
[mb]-jrXile- Dec 23 2012, 2:58am says:

So is this a open world FPS then? Like Arma? Because I'm confused? o.O

+3 votes     reply to comment
Gumpanela Creator
Gumpanela Feb 12 2013, 9:38am replied:

Hi, we have just revamped REFUSION website and we added there section "About". Feel free to take a look, I hope it will answer all your questions:

+3 votes   reply to comment
Emperor-Hadrian Jan 17 2013, 12:38pm replied:

I think it is more like Natural Selection 2 and Nuclear Dawn, where there is a commander (RTS side) and then foot soldiers (FPS side)

+3 votes     reply to comment
Evropi Nov 26 2012, 1:20pm says:

Ey up, any chance of a port for Linux?

+3 votes     reply to comment
Gumpanela Creator
Gumpanela Jan 23 2013, 6:40am replied:

We will see, in meanwhile our current priority is to release it in Windows. After we will see what next.

+2 votes   reply to comment
nightovizard Nov 21 2012, 2:54pm says:

Im really interested on this game, its very similar to something i had in mind since time ago. Im wonderin how you will manage to succes with the third person shooter view and the RTS view, perhaps something like in men of war, a game that i personally liked, the only thing is that that game was more for ''squad tactics'' and this game seems to have EPIC proportions. i supose those aircraft will have VTOL capability, because if not they wouldnt stop moving (Unles you do something like in empire earth). In the other hand, i supose you will come up with some way to show all unit status in third person shooter view to know which are been atacked and which are in danger to be destroyed if you dont do anything (Im wondering how RTS IA will be, perhaps they will be different since they are moving and acting as FPS units...)

In conclusion, this game has so many potential and if it was finished i absolutely would buy something like this. Only wondering how you will manage with gameplay since concept arts are already amazing, and not forgetting that pretty nice work with textures, vegetation, models and animations.

Definitely, im tracking this and I hope to see more news about the development :)
You may be interested to know that novus aeterno is being developed with user opinions and suggestions and its working pretty well.

+3 votes     reply to comment
Gumpanela Creator
Gumpanela Nov 26 2012, 8:57am replied:

Hi, thanks for nice comment. We appreciate your support very much. We are working hard to create more and show something new soon.
Keep in touch and don't forget to register at:

+2 votes   reply to comment
Kokumotsu Nov 3 2012, 11:43pm says:

the fact that this is using real outside resources is awesome. a lot of work is going under

+5 votes     reply to comment
taintedpyro813 Oct 27 2012, 11:15am says:

This looks amazing :D your game plan is perfect

+3 votes     reply to comment
Gumpanela Creator
Gumpanela Oct 27 2012, 1:09pm replied:

Still a lot to do :) Keep in touch!

+2 votes   reply to comment
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