One of the best known mods (having won the $1,000,000 NVIDIA Make Something Unreal contest) - just got better and is now available in game-format. Guess what? They have an unprecidented level of mod support and will provide official tools, tips, tutorials and support to help establish, nurture and build a big mod scene. You can't beat that, this games background or the UT engine it is built upon. A game to play and mod - that pits players in scale combat during one of the most intense and grueling warfare moments in history; the Eastern Front conflict of World War II.
Our newspaper is back with a vengance after an extended absence! This time we highlight some of the armoured vehicles that are due to hit the deserts of North Africa.
When people think of the North African Campaign of World War II they think of mass armoured engagements, so it would only be fitting that we reflected that in Mare Nostrum.
With the arrival of Dogbadger and Waddler onto the team the Mare Nostrum armoury has been growing at a rapid pace. So we decided to dedicate this whole issue entirely to the latest developments on Mare Nostrum armoured vehicles.
However firstly we begin with a quick recap on the news in between this and our last Tunis Telegraph. We then cover the histories of the Vickers Mk VIB, Matilda Mk II and Valentine II British tanks along with some brand new renders showing you the various paint schemes that will be available on certain vehicles. However it’s not only the British that get new toys, the Italian Fiat 508 C.M. staff car also features, which was modelled but never textured until Grollo stepped up to the challenge and produced an amazing result for his first ever texture.
In order to help you get your head around the campaign and what events happened where and when we thought our very own North African campaign timeline would be helpful. In this issue we cover the years 1940-1941 with the remainder to be covered in instalments.
Justin Coqullion spent his time researching the most common British and German armour and exactly when it was introduced into the theatre and in what quantities. We felt the best way to display this was in a chart so now you can see at a glance when a specific vehicle was available.
With both our campaign and vehicle timelines you should have a good idea of what to expect in future versions of Mare Nostrum. Community level designers should find this extra useful when planning any map with vehicles, so now there is no reason to enter a submission into our contest!
Then finally we have a few adverts so if your looking to get involved in the project at any level make sure you head over to the back pages!
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