Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery.

The setting: An alternate universe largely similar to ours. The year is 1969. Mankind is divided into a handful of powerful military and political powers. Insane politicans and feverish paranoia rule the world. The Cold War is coming to a close, and it will come to an end with fire and blood. Prepare yourselves; That end is nigh.

Red March is a direct descendant of the Red Alter modification for C&C: Tiberium Wars.

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Self-propelled laser system "Dawn" concept art V3 Self-propelled laser system "Dawn" concept art V2 Self-propelled laser system "Dawn" concept art V1
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0 comments by Watchdream on Dec 9th, 2014

Season's Greetings, all!

December has come and we're ready to publish our new update! Unfortunately, the development process is very slow, and the whole team have lots to contend with in real life... But we don't lose heart and continue to work.

Work in progress

Thanks to our friends and contributers, we have some new concept art and models. Also we begin to migrate concept art, which we adopted to use in the Red March, from our existing project Red Alter to the new gallery.

Soviet experimental anti-tank vehicle

Soviet experimental AT vehicleSoviet experimental AT vehicle render 3
Soviet experimental AT vehicle render 5Soviet experimental AT vehicle render 1

Soviet self-propelled laser system "Dawn"

Soviet self-propelled laser system Self-propelled laser system

3rd faction armoured train

3rd faction armoured train concept art3rd faction armoured train colored concept art
3rd faction armoured train render 23rd faction armoured train render 5

In parallel we are conducting work on the deep lore and background of the Red March universe. Since we position RM as a serious alternative history, we try as much as possible to delve deeper into the real historical events in order to simulate a realistic and interesting world, not just as a background for any old crazy event as in the C&C series. You can read the draft of the Red March timeline. It is in WIP status, but we will continue to update it.

In addition, we have started preparations for creation of a public wiki for our fans, in which we will publish information about the lore, the characteristics of units and other stuff. We could create it right now, but one of the goals is to support different languages on the wiki, so you'll need to wait just a bit longer.

Us and our friends

We want to especially thank for the assistance (moral support or contribute to the project their content).
Our team, contributors and friends:
Max "Watcher" Krylov, also known as "Watchdream" - Team leader, script writer and game designer.
Ivan "Binakot" Muratov - programmer.
Zeyd "Vengefulnoob" Issa - community manager, script writer and assistant game designer.
Oleg Fedorov - 3d artist.
German Solovyov - Concept arts and modeller.
Basil "TugoDOOMer" Hazykov - main concept artist and design visioner.
Konstantin "TheXHS" Predachenko - aircraft concept artist and aerospace engineering consultant.
Toms "tomsons26" Priedītis - UI designer.
Denis "ECHO" Yugay - engineer, military history and technical consultant.
Tengro - physics consultant.
Arkady "Spy" Volkov - an old friend and advisor, Game design and setting construction consultant.
Yuri "youROKer" Kuzhelev - military history consultant.
Dilandu - lore writer and military history consultant.
Black_Drakon, omecid, KatzSmile, Ilves - 3d models contributors and good guys.
Ilya "Diamond00744" Palikov - Photoshop master level 90, moderator of the official RM group on Vkontakte.
davis74 - assistance with logos design.
Alexey "ATS-NIK" Berezin - concept arts contributor.
Basil Repin - concept arts contributor.
Unregic - old team member and 3d artist.
Pavel "The Red Star Rising" Volkovoi - scenarist.
Miroslav "V.Metallic" Kubíček - lore writer and cool guy.
Also and other guys from Paradox mod team, which inspires us.

We will continue to work on the Red March, so do not worry, someday we will reach release status!

Remember, the March continues as always! Are you a concept artist or 3d artist? We could always use more artists, particularly those who know how to make good textures, so feel free to get involved by messaging either Vengefulnoob or Watcher, or just leave a message below. Join the march, comrades!

Support for other good projects!

At the end of our update, we ask that you pay attention to these several projects and vote for them in the MOTY and IOTY. Their creators really try and deserve a reward for their efforts. In addition, and we're totally not biased here, some of them help the RM dev-team :)

After Reset promo imageMars 2000 promo imageRogue Republic promo imageBLOODCRUSHER II promo image

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Post comment Comments  (40 - 50 of 74)
SpaceOctopus May 11 2013, 8:07pm says:

This gonna be paid for?

+3 votes     reply to comment
Vengefulnoob May 15 2013, 7:47pm replied:

We will be releasing commercially, but most likely around Indie Price.

As for whether development will be paid for: maybe? Ultimately, it's up to you. We'll be putting up a kickstarter campaign at some point in the future, so you'll all have a chance to aid us in funding.

+3 votes     reply to comment
Bigpather12 May 11 2013, 6:02pm says:

any chance of showing off gameplay footage soon?

+2 votes     reply to comment
Watchdream Creator
Watchdream May 12 2013, 3:46am replied:

We assume that in the late summer or fall.

+4 votes   reply to comment
Bigpather12 May 9 2013, 3:21pm says:

Do oyu have nay idea when weill the kickstarter launch?

+2 votes     reply to comment
Vengefulnoob May 9 2013, 4:46pm replied:

As yet, we have no plans when we will launch our kickstarter campaign, but it depends on when Watcher and the others feel that we've got enough material to get backers.

+2 votes     reply to comment
Bigpather12 Apr 17 2013, 10:58am says:

So does that mean the interface will be similar to Command and conquer interface or will it be new?

+2 votes     reply to comment
Vengefulnoob Apr 17 2013, 7:33pm replied:

We intend to make a completely new interface.

+3 votes     reply to comment
Bigpather12 Apr 16 2013, 3:09pm says:

ok three more questions

1.How far are you in development is it really early?
2.Will there be a boxed version in stores?
3.Are you planning to have 1 campaign focased on the three factions or three sweprate campaigns?
4.WILL THJE factions be different from one onother like how they gather resources?
5.How many units are you looking to have for one faction?
6.Will there cutscnes or anything like that?
7.Will you need a ultra powerfull pc in order to play it and get smooth fps?
5.Are you useing some models from command and conquer because on of the images shows a Bullfrog unit?

again thanks will keep tracking this

+2 votes     reply to comment
Vengefulnoob Apr 17 2013, 8:09am replied:

1. While I can't tell you too much about how far along we are since I'm not a coder, we are fairly early along in the process, we're getting a number of units finalised model-wise, but we're still uncertain of which engine we're going to base Red March on due to the costs involved (We're looking at free alternatives for the moment)

2. While it would be nice to have a boxed edition in stores, the fact that digital distribution is so much more popular means that we probably couldn't gain that much from sales in stores. That said, our kickstarter goals include providing a mailed collector's edition to the player with a few other goodies.

3. At the moment, I'm writing the campaign in a rather more complex way; It's probably easiest to think of it as one campaign, but with the player using all three factions.

4. This is something we're still deciding, build lists are currently under discussion, but under some proposals there will be very varied methods of gathering resources between factions and sub-factions.

5. Again, this is under discussion. Under the Unit Customisation proposal, the number of buildable units is set at 20, with further deployable units by powers or based on where the player is fighting (allied countries' units, partisans, freedom fighters and the like)

6. We intend to have live-action cut-scenes with actors, yes.

7. Hopefully not, we're aiming for as optimised a game as possible, but it really depends on the engine we finally choose.

8. No, that would be a massive copy-right violation since we're aiming for commercial release. The Bullfrog is an independently created and conceived vehicle (Anti-aircraft walker with 4x 76.2mm cannon) to the Bullfrog APC of Red Alert 3 (Six-wheel APC with 2 x 20mm AA guns in turret). During production we might even change the name, too.

+2 votes     reply to comment
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Red March
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Red March
Red March
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