Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery. Read More...

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Winter of discontent

11 months ago News 0 comments

Season's Greetings, all!

December has come and we're ready to publish our new update! Unfortunately, the development process is very slow, and the whole team have lots to contend with in real life... But we don't lose heart and continue to work.

Work in progress

Thanks to our friends and contributers, we have some new concept art and models. Also we begin to migrate concept art, which we adopted to use in the Red March, from our existing project Red Alter to the new gallery.

Soviet experimental anti-tank vehicle

Soviet experimental AT vehicleSoviet experimental AT vehicle render 3
Soviet experimental AT vehicle render 5Soviet experimental AT vehicle render 1

Soviet self-propelled laser system "Dawn"

Soviet self-propelled laser system Self-propelled laser system

3rd faction armoured train

3rd faction armoured train concept art3rd faction armoured train colored concept art
3rd faction armoured train render 23rd faction armoured train render 5

In parallel we are conducting work on the deep lore and background of the Red March universe. Since we position RM as a serious alternative history, we try as much as possible to delve deeper into the real historical events in order to simulate a realistic and interesting world, not just as a background for any old crazy event as in the C&C series. You can read the draft of the Red March timeline. It is in WIP status, but we will continue to update it.

In addition, we have started preparations for creation of a public wiki for our fans, in which we will publish information about the lore, the characteristics of units and other stuff. We could create it right now, but one of the goals is to support different languages on the wiki, so you'll need to wait just a bit longer.

Us and our friends

We want to especially thank for the assistance (moral support or contribute to the project their content).
Our team, contributors and friends:
Max "Watcher" Krylov, also known as "Watchdream" - Team leader, script writer and game designer.
Ivan "Binakot" Muratov - programmer.
Zeyd "Vengefulnoob" Issa - community manager, script writer and assistant game designer.
Oleg Fedorov - 3d artist.
German Solovyov - Concept arts and modeller.
Basil "TugoDOOMer" Hazykov - main concept artist and design visioner.
Konstantin "TheXHS" Predachenko - aircraft concept artist and aerospace engineering consultant.
Toms "tomsons26" Priedītis - UI designer.
Denis "ECHO" Yugay - engineer, military history and technical consultant.
Tengro - physics consultant.
Arkady "Spy" Volkov - an old friend and advisor, Game design and setting construction consultant.
Yuri "youROKer" Kuzhelev - military history consultant.
Dilandu - lore writer and military history consultant.
Black_Drakon, omecid, KatzSmile, Ilves - 3d models contributors and good guys.
Ilya "Diamond00744" Palikov - Photoshop master level 90, moderator of the official RM group on Vkontakte.
davis74 - assistance with logos design.
Alexey "ATS-NIK" Berezin - concept arts contributor.
Basil Repin - concept arts contributor.
Unregic - old team member and 3d artist.
Pavel "The Red Star Rising" Volkovoi - scenarist.
Miroslav "V.Metallic" Kubíček - lore writer and cool guy.
Also and other guys from Paradox mod team, which inspires us.

We will continue to work on the Red March, so do not worry, someday we will reach release status!

Remember, the March continues as always! Are you a concept artist or 3d artist? We could always use more artists, particularly those who know how to make good textures, so feel free to get involved by messaging either Vengefulnoob or Watcher, or just leave a message below. Join the march, comrades!

Support for other good projects!

At the end of our update, we ask that you pay attention to these several projects and vote for them in the MOTY and IOTY. Their creators really try and deserve a reward for their efforts. In addition, and we're totally not biased here, some of them help the RM dev-team :)

After Reset promo imageMars 2000 promo imageRogue Republic promo imageBLOODCRUSHER II promo image

Victory Day again!

Victory Day again!

1 year ago News 9 comments

Another Victory Day, more information about the factions, update about what happened at PAX east and more!



1 year ago News 3 comments

Come and ask Vengeful questions! Please? He might get lonely.

We're still alive!

We're still alive!

1 year ago News 7 comments

Game development is still going on, although the core team are busy on other projects. Nevertheless, we now have something to show and tell.

Strength Through Unity

Strength Through Unity

2 years ago News 3 comments

Unfortunately this is not a post regarding Red March, but instead a project many of our developers have been involved in which has just reached Steam...

Post comment Comments  (40 - 50 of 80)
Bigpather12 Jun 25 2013 says:

lAST question what have you done in devlopemnt so far?have you got a finical skirmish mode yet?


+1 vote     reply to comment
Vengefulnoob Jun 26 2013 replied:

No, there is no skirmish mode as yet. Most of our work at current is concepting and perfecting unit lists and features.

+1 vote     reply to comment
Bigpather12 Jun 25 2013 says: have many unitsa so far have you got fully modelled and working?

2.Will there be a demo?

3.Wil;l you have a whole new userface or is it going to be like command and conquer 3?

+1 vote     reply to comment
Vengefulnoob Jun 26 2013 replied:

1. Sorry to say, only a couple, of which there are screenshots on the pyrogenesis engine.

2. Yes, we intend to have a demo of some description, along with a couple of betas.

3. Yes, we are making a whole new interface, being an indie game.

+1 vote     reply to comment
bookgrinder May 19 2013 says:

looking forward to this. i'm interested in the concept and hope this will be a good game.

+4 votes     reply to comment
Vengefulnoob May 23 2013 replied:

Thanks! We're doing our best to bring our vision to you :)

+2 votes     reply to comment
SpaceOctopus May 11 2013 says:

This gonna be paid for?

+3 votes     reply to comment
Vengefulnoob May 15 2013 replied:

We will be releasing commercially, but most likely around Indie Price.

As for whether development will be paid for: maybe? Ultimately, it's up to you. We'll be putting up a kickstarter campaign at some point in the future, so you'll all have a chance to aid us in funding.

+3 votes     reply to comment
Bigpather12 May 11 2013 says:

any chance of showing off gameplay footage soon?

+2 votes     reply to comment
Watchdream Creator
Watchdream May 12 2013 replied:

We assume that in the late summer or fall.

+4 votes   reply to comment
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Red March
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Red March
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11 months ago
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