Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery.

The setting: An alternate universe largely similar to ours. The year is 1969. Mankind is divided into a handful of powerful military and political powers. Insane politicans and feverish paranoia rule the world. The Cold War is coming to a close, and it will come to an end with fire and blood. Prepare yourselves; That end is nigh.

Red March is a direct descendant of the Red Alter modification for C&C: Tiberium Wars.

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Self-propelled laser system "Dawn" concept art V3 Self-propelled laser system "Dawn" concept art V2 Self-propelled laser system "Dawn" concept art V1
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0 comments by Watchdream on Dec 9th, 2014

Season's Greetings, all!

December has come and we're ready to publish our new update! Unfortunately, the development process is very slow, and the whole team have lots to contend with in real life... But we don't lose heart and continue to work.

Work in progress


Thanks to our friends and contributers, we have some new concept art and models. Also we begin to migrate concept art, which we adopted to use in the Red March, from our existing project Red Alter to the new gallery.

Soviet experimental anti-tank vehicle

Soviet experimental AT vehicleSoviet experimental AT vehicle render 3
Soviet experimental AT vehicle render 5Soviet experimental AT vehicle render 1

Soviet self-propelled laser system "Dawn"

Soviet self-propelled laser system Self-propelled laser system

3rd faction armoured train

3rd faction armoured train concept art3rd faction armoured train colored concept art
3rd faction armoured train render 23rd faction armoured train render 5

In parallel we are conducting work on the deep lore and background of the Red March universe. Since we position RM as a serious alternative history, we try as much as possible to delve deeper into the real historical events in order to simulate a realistic and interesting world, not just as a background for any old crazy event as in the C&C series. You can read the draft of the Red March timeline. It is in WIP status, but we will continue to update it.

In addition, we have started preparations for creation of a public wiki for our fans, in which we will publish information about the lore, the characteristics of units and other stuff. We could create it right now, but one of the goals is to support different languages on the wiki, so you'll need to wait just a bit longer.

Us and our friends


We want to especially thank for the assistance (moral support or contribute to the project their content).
Our team, contributors and friends:
Max "Watcher" Krylov, also known as "Watchdream" - Team leader, script writer and game designer.
Ivan "Binakot" Muratov - programmer.
Zeyd "Vengefulnoob" Issa - community manager, script writer and assistant game designer.
Oleg Fedorov - 3d artist.
German Solovyov - Concept arts and modeller.
Basil "TugoDOOMer" Hazykov - main concept artist and design visioner.
Konstantin "TheXHS" Predachenko - aircraft concept artist and aerospace engineering consultant.
Toms "tomsons26" Priedītis - UI designer.
Denis "ECHO" Yugay - engineer, military history and technical consultant.
Tengro - physics consultant.
Arkady "Spy" Volkov - an old friend and advisor, Game design and setting construction consultant.
Yuri "youROKer" Kuzhelev - military history consultant.
Dilandu - lore writer and military history consultant.
Black_Drakon, omecid, KatzSmile, Ilves - 3d models contributors and good guys.
Ilya "Diamond00744" Palikov - Photoshop master level 90, moderator of the official RM group on Vkontakte.
davis74 - assistance with logos design.
Alexey "ATS-NIK" Berezin - concept arts contributor.
Basil Repin - concept arts contributor.
Unregic - old team member and 3d artist.
Pavel "The Red Star Rising" Volkovoi - scenarist.
Miroslav "V.Metallic" Kubíček - lore writer and cool guy.
Also and other guys from Paradox mod team, which inspires us.

We will continue to work on the Red March, so do not worry, someday we will reach release status!

Remember, the March continues as always! Are you a concept artist or 3d artist? We could always use more artists, particularly those who know how to make good textures, so feel free to get involved by messaging either Vengefulnoob or Watcher, or just leave a message below. Join the march, comrades!

Support for other good projects!


At the end of our update, we ask that you pay attention to these several projects and vote for them in the MOTY and IOTY. Their creators really try and deserve a reward for their efforts. In addition, and we're totally not biased here, some of them help the RM dev-team :)

After Reset promo imageMars 2000 promo imageRogue Republic promo imageBLOODCRUSHER II promo image

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Post comment Comments  (30 - 40 of 72)
Dude
Dude Jun 27 2013, 8:33am says:

I was slightly confused why this looked similar to Rogue Republic until i realized, that both games are based on the Pyrogenesis Engine.

Really looking forward to see more of this. Seems really promising, good luck guys!

+4 votes     reply to comment
Vengefulnoob
Vengefulnoob Jun 27 2013, 11:37am replied:

Yep, we're sister games both under developement by Bayonet Studios. Thanks for the encouragement, we hope to keep up the work!

+1 vote     reply to comment
CTLN7
CTLN7 Oct 10 2013, 1:23pm replied:

That my friend is not true .Rogue Republic is developed my Giant Lynx Studios which as far as i know has not received any real help from Bayonet Studios ,so saying that they are "sister games" has very little true value :)

+1 vote     reply to comment
Bigpather12
Bigpather12 Jun 25 2013, 2:06pm says:

lAST question what have you done in devlopemnt so far?have you got a finical skirmish mode yet?

thanks

+1 vote     reply to comment
Vengefulnoob
Vengefulnoob Jun 26 2013, 8:57am replied:

No, there is no skirmish mode as yet. Most of our work at current is concepting and perfecting unit lists and features.

+1 vote     reply to comment
Bigpather12
Bigpather12 Jun 25 2013, 2:05pm says:

1.so have many unitsa so far have you got fully modelled and working?

2.Will there be a demo?

3.Wil;l you have a whole new userface or is it going to be like command and conquer 3?

+1 vote     reply to comment
Vengefulnoob
Vengefulnoob Jun 26 2013, 8:54am replied:

1. Sorry to say, only a couple, of which there are screenshots on the pyrogenesis engine.

2. Yes, we intend to have a demo of some description, along with a couple of betas.

3. Yes, we are making a whole new interface, being an indie game.

+1 vote     reply to comment
bookgrinder
bookgrinder May 19 2013, 12:13am says:

looking forward to this. i'm interested in the concept and hope this will be a good game.

+4 votes     reply to comment
Vengefulnoob
Vengefulnoob May 23 2013, 8:27am replied:

Thanks! We're doing our best to bring our vision to you :)

+2 votes     reply to comment
SpaceOctopus
SpaceOctopus May 11 2013, 8:07pm says:

This gonna be paid for?

+3 votes     reply to comment
Vengefulnoob
Vengefulnoob May 15 2013, 7:47pm replied:

We will be releasing commercially, but most likely around Indie Price.

As for whether development will be paid for: maybe? Ultimately, it's up to you. We'll be putting up a kickstarter campaign at some point in the future, so you'll all have a chance to aid us in funding.

+3 votes     reply to comment
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Red March
Platform
Windows
Developer
Bayonet Studio
Engine
Unity
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War
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