Another Victory Day, more information about the factions, update about what happened at PAX east and more!
Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery.
The setting: An alternate universe largely similar to ours. The year is 1969. Mankind is divided into a handful of powerful military and political powers. Insane politicans and feverish paranoia rule the world. The Cold War is coming to a close, and it will come to an end with fire and blood. Prepare yourselves; That end is nigh.
Red March is a direct descendant of the Red Alter modification for C&C: Tiberium Wars.
Season's Greetings, all!
December has come and we're ready to publish our new update! Unfortunately, the development process is very slow, and the whole team have lots to contend with in real life... But we don't lose heart and continue to work.
Thanks to our friends and contributers, we have some new concept art and models. Also we begin to migrate concept art, which we adopted to use in the Red March, from our existing project Red Alter to the new gallery.
In parallel we are conducting work on the deep lore and background of the Red March universe. Since we position RM as a serious alternative history, we try as much as possible to delve deeper into the real historical events in order to simulate a realistic and interesting world, not just as a background for any old crazy event as in the C&C series. You can read the draft of the Red March timeline. It is in WIP status, but we will continue to update it.
In addition, we have started preparations for creation of a public wiki for our fans, in which we will publish information about the lore, the characteristics of units and other stuff. We could create it right now, but one of the goals is to support different languages on the wiki, so you'll need to wait just a bit longer.
We want to especially thank for the assistance (moral support or contribute to the project their content).
Our team, contributors and friends:
Max "Watcher" Krylov, also known as "Watchdream" - Team leader, script writer and game designer.
Ivan "Binakot" Muratov - programmer.
Zeyd "Vengefulnoob" Issa - community manager, script writer and assistant game designer.
Oleg Fedorov - 3d artist.
German Solovyov - Concept arts and modeller.
Basil "TugoDOOMer" Hazykov - main concept artist and design visioner.
Konstantin "TheXHS" Predachenko - aircraft concept artist and aerospace engineering consultant.
Toms "tomsons26" Priedītis - UI designer.
Denis "ECHO" Yugay - engineer, military history and technical consultant.
Tengro - physics consultant.
Arkady "Spy" Volkov - an old friend and advisor, Game design and setting construction consultant.
Yuri "youROKer" Kuzhelev - military history consultant.
Dilandu - lore writer and military history consultant.
Black_Drakon, omecid, KatzSmile, Ilves - 3d models contributors and good guys.
Ilya "Diamond00744" Palikov - Photoshop master level 90, moderator of the official RM group on Vkontakte.
davis74 - assistance with logos design.
Alexey "ATS-NIK" Berezin - concept arts contributor.
Basil Repin - concept arts contributor.
Unregic - old team member and 3d artist.
Pavel "The Red Star Rising" Volkovoi - scenarist.
Miroslav "V.Metallic" Kubíček - lore writer and cool guy.
Also and other guys from Paradox mod team, which inspires us.
We will continue to work on the Red March, so do not worry, someday we will reach release status!
Remember, the March continues as always! Are you a concept artist or 3d artist? We could always use more artists, particularly those who know how to make good textures, so feel free to get involved by messaging either Vengefulnoob or Watcher, or just leave a message below. Join the march, comrades!
At the end of our update, we ask that you pay attention to these several projects and vote for them in the MOTY and IOTY. Their creators really try and deserve a reward for their efforts. In addition, and we're totally not biased here, some of them help the RM dev-team :)
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