Red March is an innovative indie RTS game. We aim to implement a combination of old-school RTS gameplay on large scale maps, showing realistic battles and using an immersive storyline to capture the feeling of the last world war. Concieved as a cure to the recent trend of oversimplification of strategy games and the dilution of their portrayal of war, Red March intends to combine the fast-paced and frantic gameplay of old-school games, such as Command and Conquer, and combine it with the innovative concepts of more recent games which have become standard, such as infantry cover systems and destructible scenery.

The setting: An alternate universe largely similar to ours. The year is 1969. Mankind is divided into a handful of powerful military and political powers. Insane politicans and feverish paranoia rule the world. The Cold War is coming to a close, and it will come to an end with fire and blood. Prepare yourselves; That end is nigh.

Red March is a direct descendant of the Red Alter modification for C&C: Tiberium Wars.

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Victory Day 2016 update
Dear fans! Today is Victory Day, and we take time to remember the feats of our ancestors.


We hope that will be no more wars like the Second World War. We must remember the horrors of the war to prevent a recurrence of this nightmare, caused by the Nazi threat. This is one of the many reasons why we work on Red March - we try to show just how terrible the last World War in history of mankind, if it happened, would be, as well as the logical outcome of the thirst for unthinkable weapons that appeared during the Arms Race in the Cold War.

From greetings, I turn to news regarding our development.

Our development has somewhat stalled. We are closely watching the fate of our beloved RTS genre and trying to find new and interesting ideas that could revive it. Yes, the RTS genre has proven to be half dead of late, but hope still remains, while others such as Rogue Republic, Ardent Seas, OA.D. and Global Conflagration carry on their work.

Our team is also going through difficult times because of the financial crisis in many countries, so most development is carried out in the free time of a small handful of people.

For a long time now, we have reconsidered the old developments in previous years, trying to find our own style, keep the recognizable features of the design of the 1960s and organically weave fantasy elements, at the same time keeping the same overall seriousness.

Art-lead is a very important part of the early stage of development of any game. Therefore, we pay a lot of visual design time and effort to perfecting it, and we are constantly looking for new ideas and inspiration. Our main artist TugoDoomer, has over the past two years has had a lot of work to do, so we have also sought other artists. We are pleased to introduce you to another of our artists and their concept art - Konstantin Fedorov!

Victory Day 2016 UpdateVictory Day 2016 Update

Rough sketches of Pact nuclear powered airships

(various types, such as anti-navy, dropship, guard, AA defence and just unknown).


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Victory Day 2016 Update

Sketches of various defensive structures, mainly to the Pact.


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Rough sketches of supply depot structure - key object on the map, the source of resources for players.

Or it may be a Pact supply yard.


Also, last year we started to cooperate with other enthusiasts, one of these being Harry Wilson aka Harry the Fox. His sketches and ideas give us a lot of inspiration.

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Various ideas for recon drone design of Warsaw Pact faction.


Victory Day 2016 UpdateVictory Day 2016 Update

Attempts to find design for Pact elite Guards infantry.


His great work has helped us to refine the design of our Pact Super-heavy tank. Pre-final concept arts of his unit was drawn by TugoDoomer and based on Harry’s sketches. Later, we will publish a detailed article about the history of this unit, which will show the long route it has taken from the first sketch to the latest concepts.

Victory Day 2016 UpdateVictory Day 2016 Update


Keep in mind that this concept arts are not all the absolutely final version, and at any time, they can be slightly adjusted. Moreover, later we will be changing overall looks for factions and trying to unify styles. This is a particularly complex and important part of the development, when bringing together work from artists with different styles for the same projects.

We thank Harry and Constantine for their support to our project.

That's all for today, do continue to follow our development!


With best regards, Red March team.


P.S. Are you a Modeller or Coder who has worked with Unity? We would love to have you on our team. Email Zeydissa@hotmail.co.uk to apply! Или, если вы русскоговорящий, пишите на почту watchdream@gmail.com!

Another Year, Another update...

Another Year, Another update...

News 2 comments

It's that (not that cold) time of year again! We update you with what's been going on this year, and our top suggestions for Indie of the Year 100.

Red March Timeline

Red March Timeline

Feature 7 comments

Timeline for Red March game universe. At the moment, has the WIP status. Will be updated as progress.

United Nations faction review

United Nations faction review

Feature 3 comments

United Nations faction review from a closed dev-Wiki for lore purposes and also game development notes. This text will be supplemented in the future ...

Warsaw Pact faction review

Warsaw Pact faction review

Feature 1 comment

Warsaw Pact faction review from a closed dev-Wiki for lore purposes and also game development notes. This text will be supplemented in the future - stay...

Comments  (0 - 10 of 82)
raphaelnoob
raphaelnoob

Can someone voluntarily share their inspiration such as concept art for this game?

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getfreurr
getfreurr

Hello, can you respond this questions for me please.

1-The Alliance is made of which country's?
2-This game is in the future or in a alternative timeline?
3-Will 3 factions or more?
4-In the picture of the soviet soldiers armor, this would be a technological upgrade or a type of unit?
5-Which engine are you using?
6-This game will have a campaign with a depth story or you will focus in the gameplay?

Thanks for the attention and keep the good work and excellent job.

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paradig124
paradig124

Can't wait to see new content soon.

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Vengefulnoob
Vengefulnoob

Working on it! Hope to have something to show you guys ASAP!

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nuclearsnake
nuclearsnake

is this going to be standalone? or a mod?

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Vengefulnoob
Vengefulnoob

Hey Snake, it's going to be a standalone game. Still working on which engine!

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Rebel12Lz
Rebel12Lz

Anything new guys? It's been quite a while...

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Vengefulnoob
Vengefulnoob

Hey, Rebel, thanks for the question, it has indeed. Unfortunately for the team, a lot has been happening recently on the personal front, however we haven't forgotten about you guys, and we'll bring you a new update as soon as we're able

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Vengefulnoob
Vengefulnoob

Nope, we've just been really busy at present. Expect a new update within a month or so

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braaiins
braaiins

So... is it dead?

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Red March
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Bayonet Studio
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