Red Flag! is a multiplayer action game that try to bring back the arcade style with his top-down camera view. Your skills to aim fast are the only requisite to play the game and take down your enemies. The game offers multiple game modes from domination to team deathmatch with a big arsenal of weapons to choose the best for each map or situation.

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1 comment by Ascii1457 on Dec 6th, 2013

A new version of Red Flag! is now available!

The patch come with some nice new features and improvements in the overall experience. The client 1364 is necessary to connect to our test Server.

Thanks to the players who are testing the game!

Here is the Change-Log :

  • Fixed misinformation of 16,666 meters away in a double KO situations.
  • Fixed bug in command "reconnect" on the console.
  • Fixed erroneous sum of a player stats in some cases.
  • Fixed no heart sound started if the player died from 1 hit.
  • Fixed flickering problem of decals.
  • Added physical effect of expansive wave. ( Players are affected by the blast )
  • Added physical effect of players when they die for shooting. ( Players jump by the effect of the impact of the bullet )
  • Added knife attack. ( Default Key: Space )
  • Added new Post-Process effect: Bloom.
  • Added possibility to change brightness and contrast in game graphics options.
  • Added "Physics Details" in graphics options to remove details like ragdolls, ropes and bullet casings.
  • Added "Dynamic Decals" to only enable / disable decals created in real-time.
  • Added several new controls to customize in the menu of options.
  • Removed some unnecessary load of Media.
  • Improved handling of sounds volumes.
  • Now heart sound does fade-out while waiting the Respawn.
  • Small adjustments / changes to some in-game effects.
  • Now when Friendly-Fire is disabled bullets do not hit players on the same team.
  • Several optimizations of bullets hit detection.
  • Pump Out sound when changing weapon slot no longer stops.
  • Performance improvements in overall client and server code.
  • Lots of game interface improvements / changes.
    - New HP information on your character and teammates. ( Shift key by default activates / deactivates this information )
    - Tooltip is added to all graphic options.
    - Removed kill information in the center of the screen. Now reported on the side in more simplistic way.
    - Now when you eliminate an enemy a small skull appears over the target player to confirm that you killed him.
    - Added auto-fade system to the interface elements when the cross-hair is near to these.
    - Added possibility to configure opacity in all parts of the in-game interface.
    - Graphics Tab settings Reorganized. ( Now divided into 2 sections )
    - Tab Control Settings Reorganized. ( Now divided into 3 sections )
    - Now ESC key close chat mode.
    - All Game fonts improved to make them more clear.
    - Changed tooltip design.
    - Enhanced list of kills by adding different colors to player, enemies and teams.
    - Several tweaks of in-game graphics. ( Scores table, reload chart, low-ammo graph and several more )
    - Several design changes to console.
  • Added new console commands.
    - r_brightness
    - r_contrast
    - r_physics_fx
    - s_master_vol
    - s_weapons_vol
    - s_footsteps_vol
    - s_ambient_vol
    - r_bloom
    - r_dyn_decals

- Download the FULL CLIENT -
Red Flag! Beta - Full Client 1364

- Download the PATCH 1335 to 1364 -
Red Flag! Patch 1335 to 1364

Red Flag! Build 1364 Red Flag! Build 1364
Red Flag! - Gameplay 1

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Red Flag! Beta - Full Client 1364

Red Flag! Beta - Full Client 1364

Dec 6, 2013 Demo 0 comments

Red Flag! Full client Build 1364. Client necessary to play in our latest test Server.

Red Flag! Patch 1335 to 1364

Red Flag! Patch 1335 to 1364

Dec 6, 2013 Patch 0 comments

Red Flag! Build 1364. Patch to upgrade the version 1335 to the 1364.

Red Flag! Beta - Full Client 1335

Red Flag! Beta - Full Client 1335

Aug 20, 2013 Demo 4 comments

Red Flag! Full client Build 1335. ( Outdated version )

Post comment Comments  (0 - 10 of 21)
Xylemon Dec 4 2013, 5:00pm says:

Do you guys plan to have a Linux release?

+1 vote     reply to comment
Ascii1457 Dec 5 2013, 3:47am replied:

Sorry, but our game engine only support Windows.

+1 vote     reply to comment
Petrenko Dec 4 2013, 4:38pm says:

voted as hell!

+1 vote     reply to comment
Guest Aug 17 2013, 12:26pm says:

This comment is currently awaiting admin approval, join now to view.

Ascii1457 Aug 17 2013, 1:23pm replied:

If the "Memory access violation" show up when you try to enter to the server, just try again till you can enter. Is a known bug. ( The next patch will fix that problem )

+1 vote     reply to comment
danimvk Aug 12 2013, 3:43am says:

hi guys! can u help me with hosting game? i try to create server (both dedicated or not) but i cant press button 'start'.
sry for my eng

+1 vote     reply to comment
Ascii1457 Aug 12 2013, 1:16pm replied:

Hi, the beta client don't have the possibility of create a server at the moment, we are still testing our server code and improving some critical features... But very soon the option of create your own Server ( dedicated or non-dedicated ) will be available. ;)

+2 votes     reply to comment
Ascii1457 Aug 7 2013, 2:40am says:

We are currently working on a bot system to give to our Beta-Testers something to aim and shoot, even if the server is empty. :)

+2 votes     reply to comment
muchoo Aug 4 2013, 10:05pm says:

I like birds also. And there is only Birds when we stard your update. Nothing, nobody. No war, no shoot, no server. 1...try... and second try... third... and my death. Arghhhhh !

+2 votes     reply to comment
muchoo Aug 4 2013, 9:49pm says:

Like I LOvE ! I like shooters and Cannon Fodders. Yippa !

+2 votes     reply to comment
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