Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.

Description

Compatible with mod manager. This is a mod of a mod, specifically the Protracted Rebellion Mod by Tichondrius. It aims to add new features to Protracted Rebellion without unbalancing the core gameplay. The most important thing it does is adds Jakkars extensive overall of the physics engine. This means: • Building Collapses greatly improved. • Explosions do more realistic damage to buildings • Vehicle ramming overhauled • Firearm recoil overhauled. • Hammers building damage toned down to be slightly more realistic.

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Protracted Rebellion Jakkar’s Realism Mod V1.0
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CheekySp
CheekySp - - 106 comments

thanks for that fantastic upload! Commenting on his original mod, Jakkar said that while improving the gameplay it broke the jetpack. Is it still an issue with your mod?

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🦇Pachira🦇
🦇Pachira🦇 - - 482 comments

No side missions? House arrest and the defense missions don't seem to happen when this mod is on

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🦇Pachira🦇
🦇Pachira🦇 - - 482 comments

Actually funnily enough I just found a fix I believe, copy over the activity.xtbl and activity_area_defense.xtbl from the corefiles folder to the extendedcorefiles folder and replace.

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