Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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AirborneSn1p3r
AirborneSn1p3r Jun 17 2013, 5:12am says:

great work :)

+4 votes     reply to comment
APB_ICE
APB_ICE Jun 17 2013, 12:43pm says:

Anything that makes APB's tank-combat more realistic = Awesome! :D

+3 votes     reply to comment
Clay_More
Clay_More Jun 17 2013, 2:01pm says:

gj bluehell team. i wonder if its possible to port a proper physics engine ingame ?

+2 votes     reply to comment
AtlasTasume
AtlasTasume Jun 17 2013, 2:40pm replied:

They could always port to a certain new Renegade-engine... ;)

+1 vote     reply to comment
AtlasTasume
AtlasTasume Jun 17 2013, 2:35pm says:

Damage seems to be way too much. Nice idea though. But I dont really see the point of giving extra damage to the tracks. General higher hit-on-side damage would make more sense.

+1 vote     reply to comment
Chronojam
Chronojam Jun 17 2013, 5:40pm replied:

This is not necessarily representative of the ease at which you can destroy a Heavy Tank.

+2 votes     reply to comment
teslaptak
teslaptak Jun 18 2013, 2:17pm says:

will angling tank make it taking less dmg then? :D

+1 vote     reply to comment
Chronojam
Chronojam Jun 18 2013, 11:53pm replied:

We're not looking to do a whole physics/penetration model here, just certain spots that are "weaker" than others.

+1 vote     reply to comment
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Description

Proof of concept to make sure it's working. Tanks take five shots to kill, tracks are 150% damage, back is 300% damage.

This is not necessarily representative of the ease at which you can destroy a Heavy Tank.

Video Details
Type
Demonstration
Date
Jun 17th, 2013
Length
00:41
Filename
TankDamage.wmv
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