Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
The game has a few problems with it. The engine is outdated. There aren't alot of players playing in the servers. The buildings are too big and sometimes take a while to get out. If you die, and spawn in the refinery, you sometimes have to wait for the elevator to come up to get out.
When I first reviewed the game, I was medicorely impressed and one of my issues with it was the reality the dev team working on 3 projects at once.
However, almost monthly updated and new content continually in the works, that complaint is completely nullified.
New concepts like NPC Techs, a return of Naval, and more significant use of buildings has completely changed my mind on it.