1946. Mankind has just suffered one of the most brutal wars it ever faced. While the rest of the world is still rebuilding, a scientist of unmatched genius by the name of Albert Einstein decides to act. With a device he was engineering at a secret research center in Trinity, New Mexico, he travels back in time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1926 and disposes of him without thoroughly considering the consequences, as time will soon tell.

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

  • Steamroll over Europe with the high-powered arsenal of the Soviets or repel the invasion with the technological superiority and cunning of the Allied Forces in a team-based FPS inspired by Westwood Studios' hit real-time strategy game, C&C Red Alert.
  • Wage warfare on the land and in air with units ranging from Mammoth Tanks and Chinooks to Phase Tanks and Longbows.
  • Pacifist? Repair your base as an Engineer, support the war effort as a Medic or Mechanic, or infiltrate the enemy stronghold and steal intelligence or assets with Spies and Thieves.
  • Timed and tuned Tech Levels unlock progressively more powerful weapons and vehicles as the match progresses. Early infantry skirmishes give way to full combined-arms conflict, with high-tech war vehicles including the stealthy Phase Tank, nuclear Demolition Truck, and high-voltage Tesla Tank!

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12 comments by triattack on Mar 4th, 2014

Going to try to keep this a bit short. We've had a few issues with the APB test server that have made things difficult lately. A server override issue recently was causing the game to crash anytime a player joined because it tried to spawn them as a GDI minigunner, that no longer exists in our context. Despite this, balance changes and mechanics adjustments are coming together although it's not always something worth a screenshot or video. Some of the latest adjustments involve the addition of a Soviet jeep (right now it's a straight copy of the Allies' Ranger) and hiding the player names for "sneaking" infantry. Some holdups that were interfering with the explosion reduction logic changes are also now resolved, and that will receive some balance testing next weekend. Vehicles now purchase much faster, making it easier to assemble an army quicker.
For some changes you can actually see, several new camera adjustments are now possible, which will be of great benefit for us when nit comes to APB but also a huge bonus to anybody who's ever been frustrated by aiming with the Titan in Tiberian Sun: Reborn. Third person view is now set as an over-the-shoulder view instead of the old behind-your-head, which gives it a more cinematic feel but more importantly also gives you greater visibility towards whatever you're aiming at. It's just another way to make infantry play better, which was a big concern for the next release.

Same position and aim location, first versus third person

The new camara view for the hind. the Longbow has a similar one to this.

The new camera perspective for the Heavy Tank; the Medium tank has a similar one

The infantry self-healing logic is also in and ready for testing and balancing, so the numbers I'm about to give you are preliminary and will doubtlessly be adjusted. A video of this process is very boring to watch, so I'll describe it. There is a 45-second delay before infantry self healing kicks in. Being hurt resets this timer. After the waiting period passes, you begin to self heal at five HP per second until you're at full health or get hurt again (including fall damage or self-inflicted wounds). This process takes around 20 seconds to fully heal a soldier, and it means that about one full minute after combat you will be back to full health (but armor is not currently restored). That's perhaps quite a while during combat, but the idea as we've already presented it before is that you'll be able to either actually retreat for another attack later, or if you survive an engagement victorious you can press on without the need to return to your base. This negates the need for any kind of "Refill purchase" option, too.  

Volkov already self-heals, you might point out, during combat. Volkov's also now got a very short delay (three seconds or so) before he self-heals instead of constant healing, so if you continue to damage him he will be unable to effectively self-repair. Volkov's armor is restored by this process right now.

See you next time.

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LevelEdit Path

LevelEdit Path

Feb 12, 2014 SDK 0 comments

A simple utility that allows you to easily re-route your LevelEdit application to point to a new game source folder, without the hassle of using regedit.

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Improved download, repair, and patch support for TS:Reborn and RA:APB. Note: This installer can skip any .NET 4 Framework installation issues, but users...

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May 31, 2013 Installer Tool 38 comments

(Obsolete installer) The new frontend is here! Install TS:Reborn and RA:APB easily, with patch and repair support. The server browser will let you join...

Mapping & Mod SDK v2 - RA:APB Gamma

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Jan 1, 2013 SDK 0 comments

Updated for RA:APB 2.1.2 content. Art source files, mapping tools, compile/decompile utilities, and documentation to get you started on creating your...

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Sep 25, 2012 Full Version 0 comments

(Obsolete) For Mac gamers, this is the RA:APB 2.1.2 full game client Wineskin. Thanks for Darklord42 once again for preparing this special wrapper for...

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Sep 24, 2012 Full Version 16 comments

(Obsolete - Use the Launcher to get the latest build) Version 2.1.2 for RA:APB, enabling you to connect to a server and play the game. Included are all...

Post comment Comments  (1710 - 1720 of 1,739)
OrcaPilot26 Aug 28 2003, 3:10pm says:

RenAlert has moved yet again. This time to www.renalert.renevo.com. Right now only the forums are up: Renevo.com

+1 vote     reply to comment
Cncvirus.com Aug 24 2003, 6:03pm says:

Whats going on with RenAlert there sites down.. and its 2 weeks after intial realease date..no answer sigh..and school starts tommoro wahhh

+1 vote     reply to comment
Bromly Oct 8 2007, 11:38am says:

Its a mod, patches are expected which is an exception. Games made by full companies bent on getting money have no exceptions because they dedicate all their time to it, they get paid to do it and its their job to make games, modders don't get payed, dedicate most of their time and its not their job thus exceptions can be made.

Overall, good work.

+1 vote     reply to comment
OrcaPilot26 Jul 14 2003, 11:15am says:

The team is just finishing up work on the next version of the mod. This version eliminates several problems as it is an "expansion pack", In other words, It's completely separated from regular renegade, but we're looking at about 250 Mb to download it, however that's the only huge file you need to download as the rest of the updates ome in patches, and you won't need to redownload it every time a new version comes out.

check Renalert.arm-ent.com for updates.

+1 vote     reply to comment
turd_goblin Jul 10 2003, 10:34pm says:

this mod looks awesome the only thing is i cant download it either can someone please tell me where to download it?? email me at turd_goblin@hotmail.com

+1 vote     reply to comment
BiGDaWg12 Jul 1 2003, 8:53pm says:

This mod looks great but i can't find anywhere 2 download at..can someone help me?

+1 vote     reply to comment
OrcaPilot26 Jul 1 2003, 8:58am says:

The next beta version of RenAlert will be out soon, the site of the mod has been moved to: Renalert.arm-ent.com

+1 vote     reply to comment
T-RonX Apr 30 2003, 4:48pm says:

This was westwoods job not the mod teams job

This can be ******* cool... ....but i dont own renegade :cry:

+1 vote     reply to comment
xan Apr 17 2003, 5:46pm says:

this is away from the subject of the mod but does anybody here know how 2 skin the maps that anybody has made. if so could some1 pleese tell me

+1 vote     reply to comment
rswar Apr 8 2003, 5:18am says:

wher do you get the public releas?

+1 vote     reply to comment
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Red Alert: A Path Beyond
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Released Apr 6, 2011
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Highest Rated (9 agree) 10/10

i haven't even played it yet, but i still give 10!

Mar 14 2011, 11:18pm by BionicleManFanatic

First Person Shooter
Red Alert 2: Apocalypse Rising, TBD
Red Alert: A Path Beyond, Released Apr 6, 2011

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