1946. Mankind has just suffered one of the most brutal wars it ever faced. While the rest of the world is still rebuilding, a scientist of unmatched genius by the name of Albert Einstein decides to act. With a device he was engineering at a secret research center in Trinity, New Mexico, he travels back in time to kill the person who he sees as the root of all misery: Adolf Hitler. He catches up with Hitler in 1926 and disposes of him without thoroughly considering the consequences, as time will soon tell.

It's now the 1950s. World War II never happened -- at least, not yet. Germany remains a peace-loving country with close ties to other European nations, now facing increased tensions with Russia under Josef Stalin's rule. In order to realize the glorious Marxist dream he has envisioned, Stalin mobilizes the forces of the USSR. His goal? The conquest of Europe. The nations under threat form the Alliance that seeks to put an end to this madman's nightmare before he can see to its completion. The Great World War II has begun.

  • Steamroll over Europe with the high-powered arsenal of the Soviets or repel the invasion with the technological superiority and cunning of the Allied Forces in a team-based FPS inspired by Westwood Studios' hit real-time strategy game, C&C Red Alert.
  • Wage warfare on the land and in air with units ranging from Mammoth Tanks and Chinooks to Phase Tanks and Longbows.
  • Pacifist? Repair your base as an Engineer, support the war effort as a Medic or Mechanic, or infiltrate the enemy stronghold and steal intelligence or assets with Spies and Thieves.
  • Timed and tuned Tech Levels unlock progressively more powerful weapons and vehicles as the match progresses. Early infantry skirmishes give way to full combined-arms conflict, with high-tech war vehicles including the stealthy Phase Tank, nuclear Demolition Truck, and high-voltage Tesla Tank!



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3 comments by Chronojam on May 14th, 2012

In case you've missed the news and downloads announced elsewhere, Red Alert: A Path Beyond version 2.1.1 has been released for the PC as usual, and our first ever official package for Mac gamers as well, plus the Maps & Mods SDK for fan projects. So what does that mean? It means we've already been hard at work on 2.1.2 for a month and just today in fact were testing a preliminary internal build.

Some important changes coming in 2.1.2 include:

  • Revised turret control - More precise aiming for all vehicles, from Rangers to Hinds to Medium Tanks. Never miss another shot!
  • T1 Infantry Always - Even if you've lost your Barracks, you'll always be able to grab an RPG or perhaps organize a Sergeant rush. Tech 1 infantry are always available.
  • External Demolitions - Enemy Technicians repairing away your tank assaults? Defenders have all the doors secured? No problem, you can now use any C4 on the outside of a building for massive damage. Plus, Tanya can now drop any defense in one go.
  • Sneakier Attacks - When first attacking a building, the enemy is not told which structure is under attack until it actually loses a significant amount of health.

That's not all, of course. Honestly, there's a ton of changes coming. The usual balance changes (Captains and Hinds have been rebalanced significantly, and Tesla Coils will now need to charge up before frying you... giving you a bit of warning first). Base game mechanics have been changed up, too. You also won't be able to build Demo Trucks, Minelayers, or Ore Trucks without the Missile Silo, Service Depot, and Refinery (respectively), making attacks on those buildings more useful. Helipads will also indicate landing zones with team-colored flares, decreasing the odds that you'll be crushed by an inbound helicopter. Plus, more performance/glitch fixes, including a fixed memory leak and a fix for the fact the elevators jiggle you towards the middle of the map subtly.

It probably shouldn't surprise anybody who's followed us for a while that we're working on 2.2.0 at the same time. Coming changes there? Chronotanks, support powers, the return of naval forces, and a couple new structures. Keep an eye on our official blogs to keep with the latest discussion on all of that, of course.

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v 2.1.1 Mac Full Client - RA:APB Gamma

v 2.1.1 Mac Full Client - RA:APB Gamma

Apr 20, 2012 Full Version 0 comments

Wish you could play on your Mac? This is for you. This special RA: APB 2.1.1 full client is a "Wineskin" distribution suitable for use with Mac OS X...

Mapping & Mod SDK - RA:APB Gamma

Mapping & Mod SDK - RA:APB Gamma

Mar 22, 2012 SDK 6 comments

Art source files, mapping tools, compile/decompile utilities, and documentation to get you started on creating your own maps and mod packages. Please...

v 2.1.1 Full Client - RA:APB Gamma

v 2.1.1 Full Client - RA:APB Gamma

Mar 20, 2012 Full Version 2 comments

Latest client version for RA:APB, enabling you to connect to a server and play the game. Included are all game data files, stock maps, and frontend/launcher...

Obsolete - RA:APB 2.1 Client

Obsolete - RA:APB 2.1 Client

Nov 20, 2011 Full Version 21 comments

OBSOLETE: THIS IS NOT VERSION 2.1.1, THIS IS 2.1.0 and as such this is an old version of RA: APB. It is incompatible with the current public versions...

Obsolete - 2.0.0 Client

Obsolete - 2.0.0 Client

Apr 10, 2011 Full Version 19 comments

----------------------------------- This is an old version of RA: APB. It is incompatible with the current public versions. Please download the latest...

Obsolete - SSAPB 2.1 UPDATE 1

Obsolete - SSAPB 2.1 UPDATE 1

Oct 22, 2010 Server 6 comments

----------------------------------- This is an old version of RA: APB. It is incompatible with the current public versions. Please download the latest...

Comments  (1520 - 1530 of 1,624)
Lucífer
Lucífer Oct 8 2006, 6:24am says:

Love those PT icons there :D keep up the Excellent work

+1 vote     reply to comment
ben5015se
ben5015se Jul 14 2005, 9:09pm says:

me and some fiends still play this mod ^_^

+1 vote     reply to comment
Lucífer
Lucífer Oct 8 2006, 6:33am says:

Also am gonna love it if they manage to get the coding working for the transport of vehicles across water using the hovercraft. :D
Has anyone ever played an MMORPG called Planetside?
Because you guys could study the coding they use in it that allows vehicles to interact with stuff so they just automatically drive in when you press a key, and then they become one with the transport vehicle, it's a really clever thing they did with it :D

+1 vote     reply to comment
matrixnut42
matrixnut42 Feb 11 2006, 3:15pm says:

" By the way guys, this mod is actully for battlefield 2. So dont keep your hopes up. Besides, BF2 is way better then Renny."

The BF2 version of A Path Beyond was cancelled, and work resumed on the C&C Renegade version.

+1 vote     reply to comment
drunkill
drunkill Mar 11 2005, 12:10am says:

yes, just no one is playing it anymore, its moved to the BF2 engine

+1 vote     reply to comment
shadow_eagle39
shadow_eagle39 Mar 2 2005, 4:16pm says:

I'm having trouble playing online. Does it work or are just people not on?

+1 vote     reply to comment
blueusa
blueusa Jan 24 2005, 11:22pm says:

it need more map and thing

+1 vote     reply to comment
blueusa
blueusa Jan 23 2005, 9:21pm says:

cool mod i try it

+1 vote     reply to comment
blueusa
blueusa Jan 21 2005, 3:25pm says:

i hop soon you can download it like to play it.

+1 vote     reply to comment
CkopnuoH
CkopnuoH Jan 18 2005, 10:22am says:

Where i can get new maps? :-(

My true nick - Scorpion, CkopnuoH - on russian language! :-)

+1 vote     reply to comment
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Red Alert: A Path Beyond
Platforms
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Official Page
Bluehellproductions.com
Release Date
Released Apr 7, 2011
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First Person Shooter
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War
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Multiplayer
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