Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
We have neglected our news a bit, so I will be posting what's happened in the past several weeks. Here, we're showing off some new armaments. The new...
Well, I've been AWOL for quite some time... But I'm back and I've got updates! First off: Agent Gibson has been hard at work revamping the infantry models...
We've got some new goodies to show off. First, a surprise deathmatch map, RA_KillFields, which we hope will make a great intermission between base combat...
Well, I've got a present for those of you who are watching our mod. I've been working steadily on the maps and coding and just recently received the Soviet...
MP-Gaming has switched server boxes and has a new IP.
We'll wrap up the news from Mid-September to Mid-October here, with some more recent staffing changes noted as well. Plus, an explanation of what exactly...