Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
The long awaited beta of Red alert: A Path Beyond is on course to be released this Friday, the 14th of September. The APB team still have a couple...
Hi I'm afrog2 and i'm just announcing the ABUMM Site. We host for RenAlert, Reborn, soon for SWMod and soon for FOFMod. please visit the site at
The new Allied AA Gun is shown off in all of it's glory and we find some surprising results in our investigation into game balance.
The infamous Steppo from Planet C&C decided the time was right to pester our project leader for details about Red alert - A Path Beyond Beta. (Incase...
Chronojam talks about the maps Fissure and Pipeline, a change to the War Factory interior and about the Cold Fusion patch.
Chronojam types up yet another monster blog! Come and get it!
The Red Alert: A Path Beyond Development Blog for January 11th 2009. The original post can be seen by visiting our forums and searching in the Development...
The latest news from last week's works. Some clan/server updates, work-in-progress images of the Gap Generator and SAM Site defense, an update to the...
A reposted version of the July 5, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original...
A reposted version of the June 15, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original...
A reposted version of the June 22, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original...
APB Development Blog for 01/06/08. Features talk about the "new"ish map APathBeyond, 1.3.0 changes, Server Full from so many players, and Sir Phoenixx's...
Here is this weeks development blog, written by Ryan3k, modified for ModDB by myself. Ryan3k:ALRIGHT! So you have waited two weeks, and as promised, here...
Here is this weeks Development blog, brought to you by Ryan3k at our own RA:APB & Reborn Forums and edited for ModDB by myself. Ryan3k:It's Wednesday...
Sorry for the lack of updates over the last several days. I've been a little busy recently and haven't been online much. I'm pretty much...
Chronojam: I'd like to apologize on behalf of the team and myself for the lateness with this one; we ran into a little bit of trouble I thought wouldn't...
This feature, started from the forums a few weeks ago, will now also be appearing here on ModDB. In each of these blogs, we give a review of what has...
After several days of delay, here is the blog Ryan3k posted in our forums on the 30th: Ryan3k: I would like to start off by showing the thing that was...
We've got a little peek at upcoming content (the Allied Light Tank), modeled by Kane000. On top of that, some clan news and moderator adjustments. But...