Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Post news Report RSS What the bluehell? (X2)

Aparrently ModDB decided to cut half of my last news post off so my topic name made no sense. So I'll quickly recap what was cut. I brought up the Podcast that the RA:APB and RA2:AR teams did not long ago. We talked about a huge range of topics during the 1+ hour Q&A and Blog we did on the air

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Aparrently ModDB decided to cut half of my last news post off so my topic name made no sense. So I'll quickly recap what was cut.

I brought up the Podcast that the RA:APB and RA2:AR teams did not long ago. We talked about a huge range of topics during the 1+ hour Q&A and Blog we did on the air with n00bstories radio. Check that out for insight on many topics regarding RA:APB Beta, including the release plans.

We also changed our team name and made ourselves a logo.

Bluehell Productions Logo

Yes, Bluehell Productions. (which explains the topic name) For current players the source of the name is pretty well known, but if you don't know it, listen to the Podcast where the artist The Aces of Razgriz discusses the making of the logo.

I also mentioned that we have official X-Fire support now.

I think that is all that is missing.

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