Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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Hey again - time for new updates! First off, I've finished designing the Soviet Airfield which allows MiGs to be used. You can check that out by clicking the preview image. Also shown is the Purchase Terminal that allows you to purchase vehicles and infantry, along with Atom Bomb Beacons. This is the

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Hey again - time for new updates!

First off, I've finished designing the Soviet Airfield which allows MiGs to be used. You can check that out by clicking the preview image. Also shown is the Purchase Terminal that allows you to purchase vehicles and infantry, along with Atom Bomb Beacons.


This is the Allied Master Control Terminal, the heart of every structure in Red Alert. When repairing a structure, aiming your repair weapon at the MCT will repair it twice as fast. Putting charges of C4 on it will demolish the structure in mere seconds, providing that they are not disarmed.


For more shots drop by our official mod webpage!
-Aircraftkiller out.

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Red Alert: A Path Beyond
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W3D Hub
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Red Alert: A Path Beyond
Red Alert: A Path Beyond First Person Shooter
Related Engines
SAGE (Strategy Action Game Engine)
SAGE (Strategy Action Game Engine) Proprietary
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Bluehell Productions
Bluehell Productions Developer & Publisher