Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

Post news Report content RSS feed APB Gamma: New Maps Videos

Face-lifts and new-faces: pics & video of several overhauled maps, and a couple new ones. Existing maps such as Camos Crossing, Fissure, Canyon River, and Complex are getting overhauls ranging from texture changes to terrain edits to outright remakes for aesthetics and balance, while new maps such as Antlion and Under keep the war fresh for your hours-long marathon sessions.

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Yep, that's the new map Camos Canyon, but even newer! Now that Nuclear Winter is out, most of us have shifted gears back to Gamma again, and what the future gameplay model feels like and what the maps look like. The new gameplay is quite fast and furious, so fast that we've tried to slow down some parts of it (you'll notice in particular that Ore Trucks have been slowed substantially, although they are tougher).

The media that follows was recorded during recent test events, and as such may include incomplete or missing assets (such as misaligned first person weapons) and Teamspeak chatter. But it gives a good idea what it is like in Gamma, so enjoy! First up, some still shots. All of the images may be clicked for larger versions.

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Now, to the good stuff; the videos. We'll start with Camos Canyon, a map introduced to the public in Nuclear Winter but already redone for Gamma purposes. Fast cash, and large tank clashes.



Fissure, rebuilt to have incredibly more area to fight on multi-level scaffolding around the central area, redesigned ruins, new caves to explore where Silos are tucked away, and underground access to both sides' barracks.


Guard Duty, a small-sized, low-tech map that has become known to testers for early infantry combat and an excessive amount of artillery exchange back and forth across the river


Complex, with a redone and accessible frozen river and interior portion. Remove the middle hedgehogs to allow tanks to roll down the iced-over path, but don't forget that it's a two-way street.


And finally a compilation video that shows off some of the aforementioned maps plus Antlion, a new infantry-only deathmatch map centered around a pit with a pillbox that will chew up any soldier who marches too close. Grab crates for upgrades!


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traitort
traitort

this looks fantastic! nice explosions

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lukaluka94
lukaluka94

Bunny hoping... thats what you should definetly take out of the game, make something like stamina bar,and sprinting,so while jumping few times,stamina gets low and you won't be able to jump for a little while. This is just my idea.

Rest looks very good,i'm looking forward to playing new version of this. Good luck.

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Cemisti
Cemisti

Yeah, the bunny hopping in this game is just ridiculous. They should do something about it.

The graphics are starting to look a lot better. The maps need moar trees though, so infantry have some change against tanks.

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BerryBomber
BerryBomber

ya kinda like in battlefield 2. sprinting would be a nice addition too

but the maps look amazing! good job!

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Soof49
Soof49

good luck finding a way to sprint, and add a stamina meter on renegades engine.

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