Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
A quick notice; 2.1 is in final testing for a release within a week or so. Feel free to join us for this final testing to help stamp out any bugs that slipped by.
Posted by Chronojam on Sep 8th, 2011
Hey, a really quick notice to everybody watching this space. APB 2.1 has entered final testing, and hopefully this week can culminate in some good test games to derive proper server settings, confirm that the right changes have gone through, and verify no gamebreaking bugs have slipped by. Oh, and sanity check some last-minute balance changes!
Anybody can join our open testing before the real gameservers go up. Download your test copy from our forums and then keep an eye on the calendar for any times that appear (they will be posted GMT).
Remember that anything you download, until futher notice, is still a test build and may have problems. For example, there was a known issue with the Refinery in this final test build, where there is a floating plate in the upper floor. It's already being removed for the 2.1 release, but we didn't bother to take it out of this test build.
You may wish to review some of the incremental release notes for this build.