Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

Report article RSS Feed Allied Pillbox Updated

The new Allied Pillbox is ready and in-game, after Cuddling has finished the texture and animation work on Kane000's model. TruYuri got the thing all rigged up, and you'll find it sitting on maps in APB 2.0.0 (coming soon to a download page near you). Pillboxes work a little differently now, intentionally unable to outrange the Soviet RPG Soldier. This way, you can take them out even without vehicle support.

Posted by Chronojam on Mar 31st, 2011


The Allied Pillbox is an excellent anti-infantry bunker that is able to outrange nearly every Soviet soldier, and will kill them long before they've fired their first shots. A pair of .50 caliber heavy machine guns sit enclosed within a reinforced concrete structure that can be placed quite low to the ground to make long range attack difficult. With its incredibly quick rate of fire, rushing en masse with infantry is not an option for the Russian commander; any enemy infantry attacking a position defended by a Pillbox need to move quickly between cover, or seek alternative routes, as they will be shredded immediately one after another.

Pillboxes provide 360 degrees of coverage, but are not particularly effective at attacking targets that are either much higher or lower. This provides one safer approach to attacking the Pillbox. The other option is to attack from farther ranges. A Pillbox will accurately target soldiers out to around 80 meters and the RPG Trooper can safely attack a Pillbox from outside its 80 meter infantry killzone. Pillboxes will engage enemy vehicles out to around 100 meters, but are not particularly good against armored threats. Heavy Tanks can dodge in and out of range while taking minor damage. Naturally, the Pillbox will not even attempt to engage air units, either.



While it suffers from some visibility issues, if given proper support and repairs, Pillboxes can stop a nearly endless flow of Soviet infantry. The number one thing to remember is its range. As long as Allied commanders are responsive to longer-ranged threats and air attacks, a Pillbox can be an integral part of an impenetrable line of defense. Be mindful that the Pillbox will not always be able to target any soldiers that escape from destroyed vehicles due to range differences between infantry and vehicle kill zones.

Model by Kane000 & Cuddling
Textures by Cuddling

Post comment Comments
THeTA
THeTA Mar 31 2011, 5:10pm says:

Great more soviet bias by allowing RPG soldier to outrang pillbox :v

+2 votes     reply to comment
Pyrodaimon
Pyrodaimon Mar 31 2011, 10:19pm replied:

True. Only techies should be given that privilege!

+2 votes     reply to comment
A_Mustang
A_Mustang Mar 31 2011, 10:33pm replied:

With the new tech tree system, the soviets need a kind unit to out-range the pillbox and make it possible for early infantry to have some kind of threat potential against the allies.

+1 vote     reply to comment
Jeffman12
Jeffman12 Mar 31 2011, 7:51pm says:

Assuming I knew how to do any of this, I'd have set it up so the pillbox's damage drops off drastically around 80 so the rocket infantry can still get hit but it's not lethal.

+2 votes     reply to comment
4Bit
4Bit Apr 1 2011, 4:37pm says:

Not bad. Nice textures! : )

+1 vote     reply to comment
AirborneSn1p3r
AirborneSn1p3r Apr 2 2011, 10:03am says:

uberawsome :D

+1 vote     reply to comment
DoommasterAM
DoommasterAM Apr 4 2011, 8:19am says:

yay :)

+1 vote     reply to comment
DoommasterAM
DoommasterAM Apr 4 2011, 8:22am says:

also will there be camo pills in 2.0.0? or is it not possible to have a building invisible?

+1 vote     reply to comment
Chronojam
Chronojam Apr 5 2011, 5:36am replied:

It is possible and we've set it up, but we're not sure we like it. They were tried earlier but removed.

+1 vote     reply to comment
NorthKoreanWehrmacht
NorthKoreanWehrmacht Apr 5 2011, 11:17am says:

What was the point of cameo pillboxes any way they are for defending your base not for sneaking around when I play red alert I never build cameo pillboxes I think its a waste of extra credits.

+1 vote     reply to comment
hellodean
hellodean Nov 4 2011, 9:16pm replied:

i seem to remember they had a bit better health and longer range than the standard version

+1 vote     reply to comment
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Red Alert: A Path Beyond
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Released Apr 6, 2011
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Bluehell Productions
Bluehell Productions Developer & Publisher with 20 members