Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Frednol
Frednol - - 95 comments

so, when's the sidebar gonna appear? all over the map, or just in production places, like the barracks? and will there be a button to turn it on/off?

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Category_5_Hurricane Author
Category_5_Hurricane - - 155 comments

There will be certain areas that you walk towards that will allow you to open the sidebar with a keypress, make your purchase, and close it with the same key.

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Description

Chronojam: The sidebar, the classic staple of
every real Command & Conquer game. The icon of the
early days, full of icons from the early days,
that you'd click to produce your desired unit
(which probably was an icon of the early days in
and of itself). Something I was secretly plotting
to implement with our coders before I even
eventually mentioned it to Aircraftkiller
(I'm shifty sometimes) at the relative eve of
his departure. Something that we now have.

Purchase terminals were a great idea and all, but
really lacked the style and flair that we wanted
and really, to me, had the wrong feeling. The
layout forced us into displaying icons we had no
use for, giving it that "this is just a
mod" feeling we've been working on
obliterating. "Under construction."
"Unavailable." Yeah, to hell with that.
We were left with a blank slot, too, that was
reserved for superweapon beacons but was made
obsolete with the introduction of Neosaber's
brilliant a-bomb silo logic. And let's not
even get into refills, because refill whoring has
created some pretty epic in-game flamefests as we
all know-- this topic needs no elaboration.