Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Ore Silo
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symbolzzzz
symbolzzzz - - 282 comments

is that a MCT? oh and SWEEEEEEEEEEEEEEET!

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justgoaway
justgoaway - - 8,208 comments

It looks a lot like the RA one. Wait..! IT IS!!!

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C&C_Burger
C&C_Burger - - 2,040 comments

HOLY MOLLY!!

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GeneralCamo
GeneralCamo - - 84 comments

Hmmm... there should be a money grant based on how much money the player has, about 1/8 of the money, and they shall make harvesters give more money because they can store more ore.

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Toorstain
Toorstain - - 29 comments

poop?

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Woozle
Woozle - - 2,617 comments

I thought this was a coffee mug

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APB_ICE
APB_ICE - - 1,245 comments

Love this new ore silo, and I'm glad it's smaller than the older version. The old version was (in my opinion) too big. This new version looks great :)

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Description

We're having some internal discussion about the Ore Silo. In Gamma, they will no longer be "basenormal" in RA1 terms. They're essentially extras, not required for real victory, and in APB engine terms they're not even buildings. Through some method, they'll grant you extra credits during the map... but when and how, (and what to do with your money once they die) is currently up for debate. Please share any thoughts you might have, we love your feedback.

Part of shifting them to this status of not-real-building is due to the fact that we'll make an extra silo or two or three buildable in the future. Also, Chronojam has spent a few hours slowly texturing the redone model Sir Phoenixx prepared, here's a small shot: