Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Medium Tank view
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
AirborneSn1p3r Mar 9 2013 says:

will there be an option for 'super 3rd person'? i can see this view getting people killed

+8 votes     reply to comment
Chronojam Author
Chronojam Mar 12 2013 replied:

I've just posted a news update; in addition to not being able to see infantry coming from the sides, they'll be able to hide off radar to ambush after you pass.

+4 votes   reply to comment
TheNodCommander Mar 9 2013 says:

I personally don't like this at all. It was fine as it was.

+13 votes     reply to comment
Chronojam Author
Chronojam Mar 9 2013 replied:

Correct, it was fine how it was in past circumstances. But, we're aiming to make some significant changes to the tanks, icluding making them more vulnerable to infantry and with less built-in situational awareness.

+4 votes   reply to comment
TheNodCommander Mar 10 2013 replied:

Well then you are kind of moving away from what the C&C-mode really was. The problem here is that you are narrowing the FOV quite a lot, which can cause problems for some players, like myself.

+2 votes     reply to comment
flamingvipir Mar 10 2013 replied:

I believe that was his intent - to limit the effectiveness of tanks against infantry that flank them.

+4 votes     reply to comment
TheNodCommander Mar 12 2013 replied:

My point wasnt that it makes it harder, the point was that narrow FOV can cause eyestrain, dizzyness and/or headache for some people. I am one of them.

+2 votes     reply to comment
Foxhounde Mar 9 2013 says:

I'd like it to be switchable like the Infantry Third person and First person. I like this view a lot though!

+7 votes     reply to comment
dodgevipergts Mar 9 2013 says:

it'll be good if they keep 3rd person view as well, like infantry

+3 votes     reply to comment
Mc_Intire Mar 10 2013 says:

This looks like it has some potential. With the view restriction there would be more importance to that little thing in the lower left, plus if tanks are more suspectible to infantry flanking you might actually be able to make them more deadly in the front (or whereever the barrel is currently aiming at). I like.

I might have to visit the forums again some time, seems like I've missed out on quite some progress.

+3 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:


Adjusting the view to be a bit more immersive and tight, instead of the super-third-person from past versions.

Mar 9th, 2013
Embed Thumb
RSS feed