Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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Medium Tank view
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AirborneSn1p3r
AirborneSn1p3r Mar 9 2013, 5:07am says:

will there be an option for 'super 3rd person'? i can see this view getting people killed

+8 votes     reply to comment
Chronojam Author
Chronojam Mar 12 2013, 2:34am replied:

I've just posted a news update; in addition to not being able to see infantry coming from the sides, they'll be able to hide off radar to ambush after you pass.

+4 votes   reply to comment
TheNodCommander
TheNodCommander Mar 9 2013, 7:57am says:

I personally don't like this at all. It was fine as it was.

+13 votes     reply to comment
Chronojam Author
Chronojam Mar 9 2013, 6:27pm replied:

Correct, it was fine how it was in past circumstances. But, we're aiming to make some significant changes to the tanks, icluding making them more vulnerable to infantry and with less built-in situational awareness.

+4 votes   reply to comment
TheNodCommander
TheNodCommander Mar 10 2013, 5:38am replied:

Well then you are kind of moving away from what the C&C-mode really was. The problem here is that you are narrowing the FOV quite a lot, which can cause problems for some players, like myself.

+2 votes     reply to comment
flamingvipir
flamingvipir Mar 10 2013, 10:50am replied:

I believe that was his intent - to limit the effectiveness of tanks against infantry that flank them.

+4 votes     reply to comment
TheNodCommander
TheNodCommander Mar 12 2013, 10:35am replied:

My point wasnt that it makes it harder, the point was that narrow FOV can cause eyestrain, dizzyness and/or headache for some people. I am one of them.

+2 votes     reply to comment
Foxhounde
Foxhounde Mar 9 2013, 8:53am says:

I'd like it to be switchable like the Infantry Third person and First person. I like this view a lot though!

+7 votes     reply to comment
dodgevipergts
dodgevipergts Mar 9 2013, 11:49am says:

it'll be good if they keep 3rd person view as well, like infantry

+3 votes     reply to comment
Mc_Intire
Mc_Intire Mar 10 2013, 7:38am says:

This looks like it has some potential. With the view restriction there would be more importance to that little thing in the lower left, plus if tanks are more suspectible to infantry flanking you might actually be able to make them more deadly in the front (or whereever the barrel is currently aiming at). I like.

I might have to visit the forums again some time, seems like I've missed out on quite some progress.

+3 votes     reply to comment
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Description

Adjusting the view to be a bit more immersive and tight, instead of the super-third-person from past versions.

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Demonstration
Date
Mar 9th, 2013
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1920×1080
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