Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Heads Up Display (view original)
Heads Up Display
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Adrian_233
Adrian_233 - - 106 comments

What happened to all the props from inside the buildings ?

Reply Good karma Bad karma+1 vote
Chronojam
Chronojam - - 413 comments

They were all removed so that they could be re-added differently on a per-map basis.

Reply Good karma Bad karma+1 vote
Category_5_Hurricane Author
Category_5_Hurricane - - 155 comments

I'm not sure why they are missing from that shot, but this was taken specifically to test the new HUD. There are a couple reasons why they could be missing, but since I didn't take the shot, I'm not sure and I don't want to guess.

Reply Good karma+1 vote
justgoaway
justgoaway - - 8,208 comments

It´s not exactly the display, but a lot of props that were removed

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

As you may have read elsewhere, we're trying to get Gamma released soon. In light of that, PointlessAmbler finally started working on finishing up the HUD. Here's what it looks like.