Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Excavation - Map Work in Progress (3) (view original)
Excavation - Map Work in Progress (3)
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BigCheese256
BigCheese256 - - 2,241 comments

its fissure: the good version

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jeff_chow
jeff_chow - - 53 comments

it's not fissure, it's the gamma fissure that they so call "Excavation" as it has some wooden planks here and there like an excavation site

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Description

The mining tunnels have a few extra paths jutting out of them for setting up ambushes or taking cover, as well as a few turns that make it harder to simply spray from end to end. The existing cement platforms have been re-imagined into wooden scaffolding with some ladders and ramps up, and offer a bit less protection than the old cement did.

There is a bridge and two ore siloes, which are off limits. You can of course shoot the ore siloes just like in the current version of Fissure. Two pathways leading into the excavation site from above are blocked off so you cannot exit the map boundaries, but players will potentially spawn up there and need to run down instead of always showing up in the barracks again. This should make an attacker's job a little easier.