Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
(Obsolete - Use the Launcher to get the latest build) Version 2.1.2 for RA:APB, enabling you to connect to a server and play the game. Included are all game data files, stock maps, and frontend/launcher. See details for changes. This client is also capable of hosting LAN games for small events. Note: Mandatory DirectX 9 dependencies will automatically install if required (as DX10/11 does not satisfy this requirement), along with MS VC++ components.
(Obsolete - Use the Launcher to get the latest build)
Red Alert: A Path Beyond version 2.1.2 as always contains several enhancements, bugfixes, and performance boosts over older versions. Performance and memory management is significantly improved over past versions.
You do not need a pre-existing game installation. Do note that RA:APB will install required DirectX 9 components and .NET dependencies automatically. Please do not interrupt this process even if you feel you have them already, as this has caused confusion for some in the past.
The following is a non-exhaustive list of notable changes over the previous 2.1.1 version of the game:
-Destroying an enemy Barracks will still allow the opposing team to purchase tech level 1 infantry
-Landing flares now show where purchased helicopters will land
-Concrete Wall HP reduced to 100 from 200
-Captain health reduced to 80 from 100
-DragonBreath (shotguns) now deal 0.2x damage vs. InternalMBT (Medium, Heavy Tanks' interior armor), same as their exterior
-Ore Silo health reduced 20% to put it in line with other building health reductions
-EVA notifications for buildings now just play "Base is under attack" until buildings hit less than 50% health (and warning will be played again at 25% health)
-Allied Artillery engine torque increased to 18000 from 13000
-Soviet Tesla Coil now must charge up before firing
-Hind damage vs. buildings multiplier decreased to 0.25 from 0.4
-Hind now deals 15% more damage to helicopters
-Soviet V2 engine torque increased to 330 from 285
-Shock Trooper can no longer electrify himself, and takes very low damage from electricity unless his armor is gone
-Game shouldn't memory leak like a sieve anymore
-Reticle aiming jitter problem fixed (vehicles aim easier)
-Moved the helicopter landing zone on Stormy Valley to not interfere with the Ore Truck path
-Added missing Allied Refinery deposit area for player Ore Trucks on Complex
-"Medic Arm" glitch fixed on widescreen resolutions now
-If you manage to get a Soviet Medic, they can heal fellow Soviets
-ShieldLightBodyArmor (Technicians) and FiremanSuit (Flamethrower Infantry) now correctly take 0.35x damage from APShell and Shell_NoBuilding, instead of 350x
-To The Core now has 1 Tesla Coil and 2 Turrets
-Seamist allows all Soviet vehicles to be purchased save for the MAD Tank
-Soviet base on Keep off the Grass only has one Tesla Coil now
In order to play Red Alert: A Path Beyond, you should run the "Red Alert - A Path Beyond Launcher" tool from the Start Menu (or, if you didn't install Start Menu shortcuts, you should run apblauncher.exe in the main folder of the game). There, you can adjust game options and browse for servers, as well as view the manual and latest news about the game. The desktop icon, if you chose to install it, will also run the launcher.
If you experience any difficulty or have any feedback or questions, please come talk to us at our forums at Bluehellproductions.com We'll be happy to help you out, and you can keep up to date with the latest news and community happenings.