Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Description

Updated for RA:APB 2.1.2 content. Art source files, mapping tools, compile/decompile utilities, and documentation to get you started on creating your own maps and mod packages. Please see detailed description before using these tools. Note that we will not offer support via the download page "comments," please visit our web site for additional information and help.

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Mapping & Mod SDK v2 - RA:APB Gamma
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sgtmyers88
sgtmyers88

I have used this for quite some time and I thank you guys for putting it together, its proven beyond useful for the W3D/SAGE projects im involved with. Who do I contact about using and modifying some of these old/obsolete art assets included in this for other public Mod projects? I have started a new RA themed Mod. Credit will be made to the RA:APB team, of course.

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