Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Demo showing off the PPSH 41, which will be wielded by the Soviet Conscripts. Note that the sounds are not final, and the rate of fire is probably a touch too slow, but this is only supposed to demo the rigging after all. Oh, and for some reason the ModDB site picked a frame with the rocket launcher as primary weapon to put as the thumbnail... *sigh*
eh?
love the "ummmm" terminals :)))
LOL MOMENT, SLOW MOTION, nice ppsh, unlimited ammo im guessing, SWEET!
i just spottet one problem...
for a full automtic rifle to be it fires pretty slow =/
Aye, the ROF was slow to showoff the animations better, if you check the blog on the forums I posted a smaller video showing it in full speed.
why did it say "warning GDI" if this is based on Red Alert 2 (which was allies and soviets)
Cuz it was a test?
it's because there useing the renegade engine
where was yer commrades??
Make sure you get rid of the GDI logo on the floors of the tunnels in the finished product
PPSH 41 was a WWII gun wasn't it? And I read somewhere that the conscript has AK47.