Apocalypse Rising June 11th Podcast
Jun 15, 2008 Audio 2 commentsHere is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.
Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
2 comments by Coolrock on Aug 7th, 2008 digg this super bookmark
We have some screenshots taken by our testers during the playtest of AR Alpha 6.
TheBeerinator has completed the MP5 texture!
For the full Blog, click here.
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Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.
A short video showing the new random weather script in action. First shown in Blog 80.
Short video showing the new pillbox rigged and ingame going up against a Rhino Tank. This video was first shown in blog 79.
WIP video of the IFV scripts, showing an early draft of how the scripts will work. Note that turret deployment time is not shown in this video, nor is...
A quick video showing what Apocalypse Rising would look like in wireframe, following up a joke I made about releasing the mod in wireframe mode due to...
Showing off the veterancy scripts for Red alert 2: Apocalypse Rising .
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I've added some new pictures from Blog 87, along with adding the Blog itself.
for this game with you have veterins?...or however its spelt
Yup, veterancy is in.
Unranked = Nothing
Veteran = >
Elite = >>>
(The arrows represent chevrons)
Cool can't wait To Play This
wooooot this kicks ass
for the navy seal are you going to make them really good and limit them? like have 1-2 hit kills or a VERY rapid fire accurate gun?
also will you give the engineer a capturing weapon for him to use on something in the building?
also...again...this looks really good, much better than a path beyond which i though wasnt good at all
the reason is that APB wasant good is no won played it online
Huh? The official server online is almost always full!
In addition to One_Winged_Angel's post, you will be able to capture TECH buildings with the Engineer, (Oil Derrick, Airport, Hospital etc), not base buildings (barracks, war factory, etc).
The SEAL will have a burst fire weapon that kills people fairly fast.
The engineer will be able to capture buildings. We aren't sure on how he will do it ingame yet.
Being better than APB is a matter of opinion. We don't try and be better than anyone else. We just continue doing what we do.
wow dude, this is a TC mod for renegade it brings RA2 to the FPS dude, its not for RA2.....