Apocalypse Rising June 11th Podcast
Jun 15, 2008 Audio 2 commentsHere is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.
Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
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Here it is:
The Allied Service Depot powerfully augments your armored forces. Due to the many expensive components built into modern vehicles, repairing a damaged vehicle is unquestionably more cost-effective than building a new one. Moving a damaged vehicle onto the Service Depot commences repair operations. Reparing damaged vehicles costs credits, with the cost depending on the severity of the damage to your vehicle.

Here is the model by, our friendly neighbourhood model artist, Ric.
Allied Mobile Construction Vehicles are very important units in a tank division. They provide the building materials and foundations for a Construction Yard, the center of any base. If taken out, it means the Allies cant reconstruct or repair their building until another MCV has been delivered. We are unsure how this unit will funtion as of yet. But you'll see it feature somewhere.

Model by Ric.
Note: This model will be dieted severely because it is over our polygon threshhold. I just wanted to show you this because it looks damn sweet :)
Here we have various map decorations for you to see. :) These will be given out to mappers when we release our map pack and Level Edit build for the mod, included in Level Edit as decorations.
The Ore Extractor helps to extract more ore. more ore means more money, so both the Allies and Soviets love these on their ore fields.

(Model by Ric)
The roadway with street lighting helps units to move directly. Not many Soviets pay attention to the speed limit, weight limit or which side of the road they drive. If you see any of them, be sure to contact the Metropolitan Police Force so they can conviscate their vodka...... and their tank licenses.

(Model by Ric)
When the Soviets come to town, they mean buisness. They take pride in capturing American Monuments and making them into battle bases by garrisoning them. Just like this place. ^^

(Model by Svensmokavich)
In fact, it frightens all the monkeys away... :(
Finally we have the docks that at Fort Bradley, where Tanya destroyed the Soviet Base and but a bullet through the gut of the Soviet invasion.

(Models by Svensmokavich)
Well that is the end of this weeks blog. I have shown you things this week that I only stumbled upon recently. Even the team haven't seen some of this stuff.
Try and find the Easter Eggs!!! Due to popular demand! First easter egg by me, the rest are by Svensmokavich. There are 3 in total, happy hunting.
See you all next week for some more news for the only RA2 -> FPS conversion still standing.
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Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.
A short video showing the new random weather script in action. First shown in Blog 80.
Short video showing the new pillbox rigged and ingame going up against a Rhino Tank. This video was first shown in blog 79.
WIP video of the IFV scripts, showing an early draft of how the scripts will work. Note that turret deployment time is not shown in this video, nor is...
A quick video showing what Apocalypse Rising would look like in wireframe, following up a joke I made about releasing the mod in wireframe mode due to...
Showing off the veterancy scripts for Red alert 2: Apocalypse Rising .
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Well said hunter. *applause*
Oh...you could make it so it requires the Tech lab, so you purchase it in the Tech lab and your char geys in like a virtual seat thing(See C&C95 NOD Ending) and so if the Drone dies so do they.
If the Tech lab is destroyed no more drones... :D
going back down a bit, yes we will have a fully useable battle fortress useing turret switching, fireing a diffrent weapon for whome ever enters the turret, only the driver will have a minnigun permenantly
Chronolegionaire, we are working on the possibility of fast moveing invisible projectiles that teleport you to where they're hit.
Transports i came up with the idea for but i havnt told the rest of the group till now, upon entering a transport you enter an area under the map, inside the model of the inside of the transport, when the transport stops you get kicked out, whilst inside your veichle right behind it.
Yuri clones, by far the biggest pain in the a$$. We will implement them if we can but failling that we'll have to make a new unit for balance issues, sorry about that. We have two ideas for it so far
1/ turn the targeted enemy into a bot till they or the yuri get killed
2/ have yuri turn into the enemy unit whilst the player gets stuck in an limbo state (like the gameplay pending screen) whilst that occurs the yuri then can right click to kill the unit and return to it's yuri or use the enemy soldier. The plan is to have the yuri protect it's self in someway but we'll see how it goes.
Terror drones: will be in, you may have to drive them but it will not be suicicde
Dolphins: shall be in
Squid: shall be in (no grapple, in FPS it makes it unbalanced and besides it's impossible)
Dogs: we are currently working on, they should be implemented, 4 legged skelentons are definatly possible
Chronominer teleportation: will definatly be implemented
Seal/tanya swimming: i have no idea how we'll get this to work, but it seems like a combination of animation and scriptzones.
V3: they will reload :D
Aircraft carriers: very complicated, will be implemented and discussions are takeing place on how.
Dreadnought: much eaiser to implicate shall be put in.
Chronosphere: yes it'll be in, but instead of teleporting a limited ammount of units you will have a limited time in which people may disarm the beacon you must place to set the teleportation area (teamwork will b required)
Ironcurtain: it's very possible, we havnt decided if we'll implement it or not. It may cause problems with unstoppable tank rush's.
Weatherstorm/nuke: definatly ^^
Hidden units:
Chrono Prison: no, would give the advantage to the allies, no questions asked.
Howitzer: possibly
More difficult and pain in the a$$ stuff:
the chrono legionnaire gun will freeze the enemy and stop them shooting the legionnaire.
the osprey will work, either by 2 player controll or an ai fire at crosshair script.
Aircraft:
Very simple, everything in RA2 that was player controllable was a VTOL, therefore we have no problems with that.
MIGS: beacon based, borris will get one by default. they can be simulated as the A10 was in ren.
if there are any other questions please visit the forums
It should work with TFD as i have already played other mods with TFD and they work fine.
when can i expect to be able to down load it and will it work w/ the first decade
All minor and major news is posted at the forum. Only major news is posted here. Join the forum if you want continual updates on how things are going.
like the hornit, harrier and black eagle?
well I have a few tricks to show ya when they are added.
altho renegade dosn't suport aircraft, it dose suport vtols.
so the aircraft will have simaler settings like the vtol, but they wont tip forward.
so each of them will have vtol engns. (luckaly all the aircraft in ra2 are vtols besides the mig)
but plz, register to the forum and ask these kinds of questions.
you will see more updates on the forum and the site then you will see here.
Thanks,
Nameme
It's not Volkov are you completely Blind, It says its the model for the Flak Trooper...And Volkov has a cannon for one of his arms so hush...
Does this mean when they put up the Tanya model you're gonna say it's Sakura? or Sydney?
Anyway...Will the Terror Drone be Remote Controlled? Or will you have to get in it?
How do you plan on doing the fixed wing craft, it obviously cant maneuver like a heli.
Just curious
Bohlio
lol u double posted :p Yeah. In answer to the earlier battle fortress question, each possible combination is going to have its own rules. It will work as intended