Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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0 comments by dtrngd on Jun 8th, 2015

Hello dear Apocalypse Rising fans!

Have you ever wondered about what earlier builds of Apocalypse Rising looked like?
We have collected old videos of the game from years ago and rounded them up in a nice time-travel fashion.

Let's see what we've got for you!

2007 (AR was a C&C Renegade mod)

2008 (AR is now a standalone game)

2010 (AR has the first set of untextured buildings implemented)

2012 (AR has most of the assets implemented)

To read the full post on the developers' website, containing extra info and even more videos, head over here!

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Crazy Ivan Revolver Demo

Crazy Ivan Revolver Demo

Oct 28, 2009 Movies 8 comments

A demo video showing the Revolver which will be used by Crazy Ivan ingame and working. Note this is not the final setup and is intended for demonstration...

Allied Power Plant Video

Allied Power Plant Video

May 26, 2009 Movies 3 comments

Dtrngd takes us on a tour of the Allied Power Plant. Video has been done in coordination with Teamwolf/[FW]Wolf.

Apocalypse Rising Apr 20th Podcast

Apocalypse Rising Apr 20th Podcast

May 23, 2009 Audio 0 comments

Many have questions about Apocalypse Rising. One man has stepped up to answer them! One_Winged_Angel has made a new Q&A Podcast, technical failure...

Apocalypse Rising June 11th Podcast

Apocalypse Rising June 11th Podcast

Jun 15, 2008 Audio 3 comments

Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.

Random Weather Script

Random Weather Script

May 8, 2008 Movies 1 comment

A short video showing the new random weather script in action. First shown in Blog 80.



Apr 30, 2008 Movies 3 comments

Short video showing the new pillbox rigged and ingame going up against a Rhino Tank. This video was first shown in blog 79.

Post comment Comments  (1700 - 1710 of 1,768)
cfehunter Apr 2 2006 says:

I'm getting to work now on the map i intend to use as a first test around the team for the things we have ingame so far, this'll be released only around the people who have internal access on our forums.

+1 vote     reply to comment
cfehunter Apr 2 2006 says:

All those were units cut out of the origonal RA2, they acctually have VXL/SHP files inside the mix files if you care to take a look, however, Ren2 was infact the inbetween RA2 - TS era, closer to RA2, but still it was going to be built on the finished ren engine. As many people know ren was rushed and the engine isnt completed. I'm also sticking to a lower poly limit because everybody else does, it's just that i know alot of people in the community that still play ren havn't got very good computers, so i shall make sure all C&C fans can play it with the same specs needed for ren.

Final desciscion.

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel Apr 1 2006 says:

Probably after ra2. But staude has it right. If Ren2 was supposed to be RA2 then where do the vulture helicopter, the scavenger refinery and the light tank fit in? Btw have u set up a server online yet with 700k models yet? Has it crashed the game yet? =p Just joking. Although your point is very valid paradox.

+1 vote   reply to comment
Staude Mar 31 2006 says:

actually it was supposed to be after ra2 or ra3 since it was about the soviet fall and the rise of nod which didnt exacly happen in ra2 :p

+1 vote     reply to comment
_PaRaDoX_ Mar 30 2006 says:

ok i said it could handle i did not say make a bunk of 700k models!
i was saying your not restricted to use 1500 poly things you can go higher think of 10k as the Absoulute max and if its under 3000 and needs something add it.

And if you remeber Ren2 was suposed to be RA2 so Westwood muct have been smokeing something when they made the ren2 models.... eh?

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel Mar 28 2006 says:

Ure right staude. Althought the ren2 game engine was going to be an expansion of the current ren engine. The potential could be high....

+1 vote   reply to comment
Staude Mar 27 2006 says:

yea id like to see that aswell.. :p

i doubt they would have made the original models around 1400 polys or so, if you could play with 700k polys without lagg in a mp game

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel Mar 24 2006 says:

Its a different game. Ren2 is not RA2! We are making a RA2 TC here, Untold was the Ren2 mod:) If ren can handle that many polys, why are there limits that people recommend? have u tried playing online with a 700k poly object? Try doing it in a 30player map and give me feedback plz.

+1 vote   reply to comment
nameme99 May 17 2006 says:

well for the chrono harvie we have two ideas.
one click and it will teleport you near the ref. but there will be about 3 zones incase 1 or 2 is blocked.
the other is have a teleport zone in the field that only the chrono harvie can go thru.
for your second question, we may do that but it depends on what CfeHunter wants.

+1 vote     reply to comment
nameme99 Mar 23 2006 says:

some look like a single bullet could killem

+1 vote     reply to comment
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Red Alert 2: Apocalypse Rising
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