Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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Blog RSS Feed Report abuse Latest News: W3D Hub is looking for testers!

4 comments by TeamWolf on Mar 16th, 2015

Hello everyone! As the title suggests, W3D Hub is looking for testers. There are some big projects being worked on and we'll be needing internal testers to test out big updates before they reach the servers. Not only that, but some projects will be needing a lot of testing before they can even be released at all (Example: Apocalypse Rising). So why don't you come and join us during our testing sessions?


Deadline for applications: April the 3rd.



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So how do you become a tester?


If you want to be a tester you will have to meet some requirements and send our lead tester (Nodlied), a pm on the forums.

What do I put in the pm?
There will be a few questions that you will need to answer. Please use the format below and answer the questions by sending Nodlied, One_Winged_Angel, TeamWolf or WallyWood a PM on the forums or me here on Indie/ModDB.

W3D wrote:W3D Hub/Forum nickname:

Location:

How long have you been playing/following our games?:

Why do you want to be a tester?:

Why should we hire you?:

How often do you expect to be available during our standard testing time? (21:00 GMT/ 13:00 PST/ 16:00 EST on Saturdays):

Extra information we should know about you:


Other than that, there are a few requirements for joining our internal testing team.
Requirements:
You have to have a W3D Hub forum account.
- How else would you join us in the tester forums?

You have to have a Skype account.
- We use skype daily to chat about the projects as well as to quickly call upon our testers. We do not use the voice chat function, only the text based chat.

You have to have Team Speak 3.
- We use teamspeak during testing sessions to make sure everything goes according to plan and to communicate with each other effectively. You don't need a microphone and you do not need to speak. As long as you have the ability to listen, you should be fine. (We'd would appreciate it if you do have a microphone!)

You have to be able to enjoy our games.
- In return for your services, we offer you early access to our games and if you don't like them, why even bother signing up?

While you do not need it, we would be happy if you have an IRC client and know how IRC works. Again, this isn't a necessity.


Are you the world's best tester?


Testing is a world of ups and downs. Sometimes there will be nothing to test while at other times, projects will compete for testing time. Some testing sessions consist out of bug and code testing while others revolve around good old gameplay. Is testing online and offline no problem for you? Then send in that PM of yours and maybe you'll join our new testing team!

Don't forget to keep following us here, Twitter, Facebook and our forums!

Media RSS Feed Latest Video
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Crazy Ivan Revolver Demo

Crazy Ivan Revolver Demo

Oct 28, 2009 Movies 8 comments

A demo video showing the Revolver which will be used by Crazy Ivan ingame and working. Note this is not the final setup and is intended for demonstration...

Allied Power Plant Video

Allied Power Plant Video

May 26, 2009 Movies 3 comments

Dtrngd takes us on a tour of the Allied Power Plant. Video has been done in coordination with Teamwolf/[FW]Wolf.

Apocalypse Rising Apr 20th Podcast

Apocalypse Rising Apr 20th Podcast

May 23, 2009 Audio 0 comments

Many have questions about Apocalypse Rising. One man has stepped up to answer them! One_Winged_Angel has made a new Q&A Podcast, technical failure...

Apocalypse Rising June 11th Podcast

Apocalypse Rising June 11th Podcast

Jun 15, 2008 Audio 3 comments

Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.

Random Weather Script

Random Weather Script

May 8, 2008 Movies 1 comment

A short video showing the new random weather script in action. First shown in Blog 80.

Pillbox

Pillbox

Apr 30, 2008 Movies 3 comments

Short video showing the new pillbox rigged and ingame going up against a Rhino Tank. This video was first shown in blog 79.

Post comment Comments  (1700 - 1710 of 1,766)
One_Winged_Angel Creator
One_Winged_Angel Apr 1 2006, 9:27am says:

Probably after ra2. But staude has it right. If Ren2 was supposed to be RA2 then where do the vulture helicopter, the scavenger refinery and the light tank fit in? Btw have u set up a server online yet with 700k models yet? Has it crashed the game yet? =p Just joking. Although your point is very valid paradox.

+1 vote   reply to comment
Staude
Staude Mar 31 2006, 2:03am says:

actually it was supposed to be after ra2 or ra3 since it was about the soviet fall and the rise of nod which didnt exacly happen in ra2 :p

+1 vote     reply to comment
_PaRaDoX_
_PaRaDoX_ Mar 30 2006, 1:47am says:

ok i said it could handle i did not say make a bunk of 700k models!
i was saying your not restricted to use 1500 poly things you can go higher think of 10k as the Absoulute max and if its under 3000 and needs something add it.

And if you remeber Ren2 was suposed to be RA2 so Westwood muct have been smokeing something when they made the ren2 models.... eh?

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel Mar 28 2006, 4:25pm says:

Ure right staude. Althought the ren2 game engine was going to be an expansion of the current ren engine. The potential could be high....

+1 vote   reply to comment
Staude
Staude Mar 27 2006, 5:23am says:

yea id like to see that aswell.. :p

i doubt they would have made the original models around 1400 polys or so, if you could play with 700k polys without lagg in a mp game

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel Mar 24 2006, 3:39pm says:

Its a different game. Ren2 is not RA2! We are making a RA2 TC here, Untold was the Ren2 mod:) If ren can handle that many polys, why are there limits that people recommend? have u tried playing online with a 700k poly object? Try doing it in a 30player map and give me feedback plz.

+1 vote   reply to comment
nameme99
nameme99 May 17 2006, 8:09pm says:

well for the chrono harvie we have two ideas.
one click and it will teleport you near the ref. but there will be about 3 zones incase 1 or 2 is blocked.
the other is have a teleport zone in the field that only the chrono harvie can go thru.
for your second question, we may do that but it depends on what CfeHunter wants.

+1 vote     reply to comment
nameme99
nameme99 Mar 23 2006, 6:16pm says:

some look like a single bullet could killem

+1 vote     reply to comment
nameme99
nameme99 Mar 23 2006, 6:15pm says:

they look like a single bullet could killem...

+1 vote     reply to comment
_PaRaDoX_
_PaRaDoX_ Mar 21 2006, 1:57pm says:

heh in my opinon they were quite nice looking

+1 vote     reply to comment
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Red Alert 2: Apocalypse Rising
Platforms
Windows, Mac
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W3D Hub
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Apocrising.com
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