Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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Blog RSS Feed Report abuse Latest News: BHP Q&A event and hiring testers!

1 comment by dtrngd on Jun 30th, 2014

Q&A event

We are holding a Q&A event this week at the BHP website. On Friday the event closes, and we will get together with the developers in a big meeting and answer all your questions in a video recording.

Do you have questions about our games? Then head over to our website and ask away!

Hiring testers

Bluehell Productions has opened up a few tester positions! We are looking forward to extend our tester team. The deadline for the applications is now the 7th of July.

If you are interested in testing future versions of our games, go ahead and apply!

For more news, head over to the Bluehell Productions website.

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BHP Launcher - Downloads the games!

BHP Launcher - Downloads the games!

Jul 6, 2013 Installer Tool 20 comments

Improved download, repair, and patch support for TS:Reborn and RA:APB. Note: This installer can skip any .NET 4 Framework installation issues, but users...

Obsolete - BHP Launcher

Obsolete - BHP Launcher

May 31, 2013 Installer Tool 40 comments

(Obsolete installer) The new frontend is here! Install TS:Reborn and RA:APB easily, with patch and repair support. The server browser will let you join...

Crazy Ivan Revolver Demo

Crazy Ivan Revolver Demo

Oct 28, 2009 Movies 8 comments

A demo video showing the Revolver which will be used by Crazy Ivan ingame and working. Note this is not the final setup and is intended for demonstration...

Allied Power Plant Video

Allied Power Plant Video

May 26, 2009 Movies 3 comments

Dtrngd takes us on a tour of the Allied Power Plant. Video has been done in coordination with Teamwolf/[FW]Wolf.

Apocalypse Rising Apr 20th Podcast

Apocalypse Rising Apr 20th Podcast

May 23, 2009 Audio 0 comments

Many have questions about Apocalypse Rising. One man has stepped up to answer them! One_Winged_Angel has made a new Q&A Podcast, technical failure...

Apocalypse Rising June 11th Podcast

Apocalypse Rising June 11th Podcast

Jun 15, 2008 Audio 3 comments

Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.

Post comment Comments  (1690 - 1700 of 1,753)
One_Winged_Angel Creator
One_Winged_Angel Mar 28 2006, 4:25pm says:

Ure right staude. Althought the ren2 game engine was going to be an expansion of the current ren engine. The potential could be high....

+1 vote   reply to comment
Staude Mar 27 2006, 5:23am says:

yea id like to see that aswell.. :p

i doubt they would have made the original models around 1400 polys or so, if you could play with 700k polys without lagg in a mp game

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel Mar 24 2006, 3:39pm says:

Its a different game. Ren2 is not RA2! We are making a RA2 TC here, Untold was the Ren2 mod:) If ren can handle that many polys, why are there limits that people recommend? have u tried playing online with a 700k poly object? Try doing it in a 30player map and give me feedback plz.

+1 vote   reply to comment
nameme99 May 17 2006, 8:09pm says:

well for the chrono harvie we have two ideas.
one click and it will teleport you near the ref. but there will be about 3 zones incase 1 or 2 is blocked.
the other is have a teleport zone in the field that only the chrono harvie can go thru.
for your second question, we may do that but it depends on what CfeHunter wants.

+1 vote     reply to comment
nameme99 Mar 23 2006, 6:16pm says:

some look like a single bullet could killem

+1 vote     reply to comment
nameme99 Mar 23 2006, 6:15pm says:

they look like a single bullet could killem...

+1 vote     reply to comment
_PaRaDoX_ Mar 21 2006, 1:57pm says:

heh in my opinon they were quite nice looking

+1 vote     reply to comment
nameme99 Mar 19 2006, 8:43pm says:

also paradox maybe some of us think the ren2 models r crapy :P
(wth is up with the rhinoo IT LOOKS NOTHING LIKE RENDERS OR INGAME!)

+1 vote     reply to comment
MadIvan Mar 19 2006, 6:36pm says:

yup, paradox has a point.
Also, as far as i can remember, someone from the renegade forums managed to recreate the renegade2 forest demo level.It was as high poly as hell and the FPS were about 55-56. <- this is the original Ren2 map.I'll see if i can find the reconstruction pic.

+1 vote     reply to comment
_PaRaDoX_ Mar 19 2006, 5:18pm says:

I realy hate when people say that....
each one of those are are VERY high poly so the game can handle 700k in one setup with alot of polys and still have a decent framerate

+1 vote     reply to comment
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Red Alert 2: Apocalypse Rising
Windows, Mac
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Bluehell Productions
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Red Alert 2: Apocalypse Rising, TBD
Red Alert: A Path Beyond, Released Apr 6, 2011
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