Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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0 comments by dtrngd on Jun 8th, 2015

Hello dear Apocalypse Rising fans!

Have you ever wondered about what earlier builds of Apocalypse Rising looked like?
We have collected old videos of the game from years ago and rounded them up in a nice time-travel fashion.

Let's see what we've got for you!

2007 (AR was a C&C Renegade mod)

2008 (AR is now a standalone game)

2010 (AR has the first set of untextured buildings implemented)

2012 (AR has most of the assets implemented)

To read the full post on the developers' website, containing extra info and even more videos, head over here!

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Crazy Ivan Revolver Demo

Crazy Ivan Revolver Demo

Oct 28, 2009 Movies 8 comments

A demo video showing the Revolver which will be used by Crazy Ivan ingame and working. Note this is not the final setup and is intended for demonstration...

Allied Power Plant Video

Allied Power Plant Video

May 26, 2009 Movies 3 comments

Dtrngd takes us on a tour of the Allied Power Plant. Video has been done in coordination with Teamwolf/[FW]Wolf.

Apocalypse Rising Apr 20th Podcast

Apocalypse Rising Apr 20th Podcast

May 23, 2009 Audio 0 comments

Many have questions about Apocalypse Rising. One man has stepped up to answer them! One_Winged_Angel has made a new Q&A Podcast, technical failure...

Apocalypse Rising June 11th Podcast

Apocalypse Rising June 11th Podcast

Jun 15, 2008 Audio 3 comments

Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.

Random Weather Script

Random Weather Script

May 8, 2008 Movies 1 comment

A short video showing the new random weather script in action. First shown in Blog 80.



Apr 30, 2008 Movies 3 comments

Short video showing the new pillbox rigged and ingame going up against a Rhino Tank. This video was first shown in blog 79.

Post comment Comments  (1690 - 1700 of 1,766)
NODLIED Apr 9 2006, 2:23pm says:

Wel Thats More Like An Grizzly Btw nice Modele for The Warminer

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel Apr 7 2006, 5:25pm says:

Oh and in response to ure question DTX we have tested the tesla tank and the IFV in very basic tests. They run fine but the physics need sorting out.

+1 vote   reply to comment
One_Winged_Angel Creator
One_Winged_Angel Apr 6 2006, 1:40pm says:

Most of these models suprisingly are under 4000 polys. The exceptions aresome of the buildings and the dreddy.

+1 vote   reply to comment
nameme99 Apr 4 2006, 10:55am says:

just untextured models and they run fine....and i'm putting a higher poly count on the hornit :P

+1 vote     reply to comment
DeaftrapX Apr 4 2006, 10:53am says:

fine models, good looking renders, all cool, but how does it all handle ingame? have you tested anything yet?

+1 vote     reply to comment
nameme99 Apr 4 2006, 10:52am says:

well.... you would have to talk to ea...

+1 vote     reply to comment
Staude Apr 4 2006, 4:51am says:

"however, Ren2 was infact the inbetween RA2 - TS era, closer to RA2"

.. you mean TD right ?

and yeah.. they did build ren2 on the ren engine.. but they modded it to the extend it was supposed to have been in the first place.. unfortunately i doubt anyone can get a hold of the modified version thereby allowing for the improved shadows, textures and polygon limits.. oh yeah and effects :p

+1 vote     reply to comment
_PaRaDoX_ Apr 3 2006, 8:18pm says:

yes or no would have been fine :P

+1 vote     reply to comment
cfehunter Apr 2 2006, 7:21pm says:

I'm getting to work now on the map i intend to use as a first test around the team for the things we have ingame so far, this'll be released only around the people who have internal access on our forums.

+1 vote     reply to comment
cfehunter Apr 2 2006, 7:20pm says:

All those were units cut out of the origonal RA2, they acctually have VXL/SHP files inside the mix files if you care to take a look, however, Ren2 was infact the inbetween RA2 - TS era, closer to RA2, but still it was going to be built on the finished ren engine. As many people know ren was rushed and the engine isnt completed. I'm also sticking to a lower poly limit because everybody else does, it's just that i know alot of people in the community that still play ren havn't got very good computers, so i shall make sure all C&C fans can play it with the same specs needed for ren.

Final desciscion.

+1 vote     reply to comment
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