Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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Sea Scorpion Typhoon Attack Submarine Allied Battle Fortress
Blog RSS Feed Report abuse Latest News: BHP Q&A event and hiring testers!

1 comment by dtrngd on Jun 30th, 2014

Q&A event

We are holding a Q&A event this week at the BHP website. On Friday the event closes, and we will get together with the developers in a big meeting and answer all your questions in a video recording.

Do you have questions about our games? Then head over to our website and ask away!




Hiring testers

Bluehell Productions has opened up a few tester positions! We are looking forward to extend our tester team. The deadline for the applications is now the 7th of July.

If you are interested in testing future versions of our games, go ahead and apply!



For more news, head over to the Bluehell Productions website.

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Crazy Ivan Revolver Demo

Crazy Ivan Revolver Demo

Oct 28, 2009 Movies 8 comments

A demo video showing the Revolver which will be used by Crazy Ivan ingame and working. Note this is not the final setup and is intended for demonstration...

Allied Power Plant Video

Allied Power Plant Video

May 26, 2009 Movies 3 comments

Dtrngd takes us on a tour of the Allied Power Plant. Video has been done in coordination with Teamwolf/[FW]Wolf.

Apocalypse Rising Apr 20th Podcast

Apocalypse Rising Apr 20th Podcast

May 23, 2009 Audio 0 comments

Many have questions about Apocalypse Rising. One man has stepped up to answer them! One_Winged_Angel has made a new Q&A Podcast, technical failure...

Apocalypse Rising June 11th Podcast

Apocalypse Rising June 11th Podcast

Jun 15, 2008 Audio 3 comments

Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.

Random Weather Script

Random Weather Script

May 8, 2008 Movies 1 comment

A short video showing the new random weather script in action. First shown in Blog 80.

Pillbox

Pillbox

Apr 30, 2008 Movies 3 comments

Short video showing the new pillbox rigged and ingame going up against a Rhino Tank. This video was first shown in blog 79.

Post comment Comments  (1650 - 1660 of 1,761)
cfehunter
cfehunter May 24 2006, 6:41am says:

going back down a bit, yes we will have a fully useable battle fortress useing turret switching, fireing a diffrent weapon for whome ever enters the turret, only the driver will have a minnigun permenantly

Chronolegionaire, we are working on the possibility of fast moveing invisible projectiles that teleport you to where they're hit.

Transports i came up with the idea for but i havnt told the rest of the group till now, upon entering a transport you enter an area under the map, inside the model of the inside of the transport, when the transport stops you get kicked out, whilst inside your veichle right behind it.

Yuri clones, by far the biggest pain in the a$$. We will implement them if we can but failling that we'll have to make a new unit for balance issues, sorry about that. We have two ideas for it so far
1/ turn the targeted enemy into a bot till they or the yuri get killed
2/ have yuri turn into the enemy unit whilst the player gets stuck in an limbo state (like the gameplay pending screen) whilst that occurs the yuri then can right click to kill the unit and return to it's yuri or use the enemy soldier. The plan is to have the yuri protect it's self in someway but we'll see how it goes.

Terror drones: will be in, you may have to drive them but it will not be suicicde

Dolphins: shall be in
Squid: shall be in (no grapple, in FPS it makes it unbalanced and besides it's impossible)
Dogs: we are currently working on, they should be implemented, 4 legged skelentons are definatly possible

Chronominer teleportation: will definatly be implemented
Seal/tanya swimming: i have no idea how we'll get this to work, but it seems like a combination of animation and scriptzones.

V3: they will reload :D
Aircraft carriers: very complicated, will be implemented and discussions are takeing place on how.
Dreadnought: much eaiser to implicate shall be put in.

Chronosphere: yes it'll be in, but instead of teleporting a limited ammount of units you will have a limited time in which people may disarm the beacon you must place to set the teleportation area (teamwork will b required)

Ironcurtain: it's very possible, we havnt decided if we'll implement it or not. It may cause problems with unstoppable tank rush's.

Weatherstorm/nuke: definatly ^^

Hidden units:
Chrono Prison: no, would give the advantage to the allies, no questions asked.
Howitzer: possibly

More difficult and pain in the a$$ stuff:
the chrono legionnaire gun will freeze the enemy and stop them shooting the legionnaire.
the osprey will work, either by 2 player controll or an ai fire at crosshair script.

Aircraft:
Very simple, everything in RA2 that was player controllable was a VTOL, therefore we have no problems with that.
MIGS: beacon based, borris will get one by default. they can be simulated as the A10 was in ren.

if there are any other questions please visit the forums

+1 vote     reply to comment
Bromly
Bromly May 24 2006, 4:02am says:

It should work with TFD as i have already played other mods with TFD and they work fine.

+1 vote     reply to comment
skatetoxicity
skatetoxicity May 22 2006, 11:06am says:

when can i expect to be able to down load it and will it work w/ the first decade

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel May 20 2006, 9:18am says:

All minor and major news is posted at the forum. Only major news is posted here. Join the forum if you want continual updates on how things are going.

+1 vote   reply to comment
nameme99
nameme99 May 19 2006, 8:25pm says:

like the hornit, harrier and black eagle?
well I have a few tricks to show ya when they are added.
altho renegade dosn't suport aircraft, it dose suport vtols.
so the aircraft will have simaler settings like the vtol, but they wont tip forward.
so each of them will have vtol engns. (luckaly all the aircraft in ra2 are vtols besides the mig)
but plz, register to the forum and ask these kinds of questions.
you will see more updates on the forum and the site then you will see here.

Thanks,
Nameme

+1 vote     reply to comment
Lucífer
Lucífer Sep 20 2007, 8:21am says:

It's not Volkov are you completely Blind, It says its the model for the Flak Trooper...And Volkov has a cannon for one of his arms so hush...
Does this mean when they put up the Tanya model you're gonna say it's Sakura? or Sydney?

Anyway...Will the Terror Drone be Remote Controlled? Or will you have to get in it?

+1 vote     reply to comment
bohlio
bohlio May 18 2006, 5:05pm says:

How do you plan on doing the fixed wing craft, it obviously cant maneuver like a heli.
Just curious

Bohlio

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel May 18 2006, 4:25pm says:

lol u double posted :p Yeah. In answer to the earlier battle fortress question, each possible combination is going to have its own rules. It will work as intended

+1 vote   reply to comment
Lucífer
Lucífer May 17 2006, 1:46pm says:

oh and am guessing ur gonna put all the allie teams special units over like brit sniper over dead-eye or havoc etc.

and the same with the sovs

+1 vote     reply to comment
Lucífer
Lucífer May 17 2006, 1:45pm says:

how is the chrono harvester gonna telepoport?

just curious if u've thought about it

+1 vote     reply to comment
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Red Alert 2: Apocalypse Rising
Platforms
Windows, Mac
Developer & Publisher
W3D Hub
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Apocrising.com
Release Date
TBD
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Tactical Shooter
Theme
War
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Multiplayer
Project
Indie
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Red Alert 2: Apocalypse Rising, TBD
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Red Alert: A Path Beyond, Released Apr 6, 2011
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Red Alert 2: Apocalypse Rising
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