Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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Blog RSS Feed Report abuse Latest News: AR: Blast from the past!

0 comments by dtrngd on Jun 8th, 2015

Hello dear Apocalypse Rising fans!

Have you ever wondered about what earlier builds of Apocalypse Rising looked like?
We have collected old videos of the game from years ago and rounded them up in a nice time-travel fashion.

Let's see what we've got for you!

2007 (AR was a C&C Renegade mod)

2008 (AR is now a standalone game)

2010 (AR has the first set of untextured buildings implemented)

2012 (AR has most of the assets implemented)

To read the full post on the developers' website, containing extra info and even more videos, head over here!

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Crazy Ivan Revolver Demo

Crazy Ivan Revolver Demo

Oct 28, 2009 Movies 8 comments

A demo video showing the Revolver which will be used by Crazy Ivan ingame and working. Note this is not the final setup and is intended for demonstration...

Allied Power Plant Video

Allied Power Plant Video

May 26, 2009 Movies 3 comments

Dtrngd takes us on a tour of the Allied Power Plant. Video has been done in coordination with Teamwolf/[FW]Wolf.

Apocalypse Rising Apr 20th Podcast

Apocalypse Rising Apr 20th Podcast

May 23, 2009 Audio 0 comments

Many have questions about Apocalypse Rising. One man has stepped up to answer them! One_Winged_Angel has made a new Q&A Podcast, technical failure...

Apocalypse Rising June 11th Podcast

Apocalypse Rising June 11th Podcast

Jun 15, 2008 Audio 3 comments

Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.

Random Weather Script

Random Weather Script

May 8, 2008 Movies 1 comment

A short video showing the new random weather script in action. First shown in Blog 80.



Apr 30, 2008 Movies 3 comments

Short video showing the new pillbox rigged and ingame going up against a Rhino Tank. This video was first shown in blog 79.

Post comment Comments  (1650 - 1660 of 1,768)
cfehunter Jun 1 2006 says:

Well we're currently self sufficent, in that we can finish this ourselves, but we are very short staffed in the skinning and texturing department if anybody can help us with this PLEASE let us know as it will give the mod a much earlier release.

+1 vote     reply to comment
the17doctor May 30 2006 says:

this mod sounds ace! cant wait till it's out.

+1 vote     reply to comment
Rufrky May 27 2006 says:

This mod looks great maybe you could ask people on the reborn staff to help or people on the Renegade alert staff for help

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel May 26 2006 says:

Thanks. We have currently most of the models done, but we are indesparate need of a texture artist. They can work when they want to though. Any takers?

+1 vote   reply to comment
XxZeroLaggxX May 26 2006 says:

Good Job Marty and PaRaDoX, this mod is going great and so fast too, can't believe that you have %50 done, wow nice, cfehunter Great Idea men, this is gonna rock.

+1 vote     reply to comment
One_Winged_Angel Creator
One_Winged_Angel May 26 2006 says:

Well said hunter. *applause*

+1 vote   reply to comment
Lucífer Sep 20 2007 says: could make it so it requires the Tech lab, so you purchase it in the Tech lab and your char geys in like a virtual seat thing(See C&C95 NOD Ending) and so if the Drone dies so do they.
If the Tech lab is destroyed no more drones... :D

+1 vote     reply to comment
cfehunter May 24 2006 says:

going back down a bit, yes we will have a fully useable battle fortress useing turret switching, fireing a diffrent weapon for whome ever enters the turret, only the driver will have a minnigun permenantly

Chronolegionaire, we are working on the possibility of fast moveing invisible projectiles that teleport you to where they're hit.

Transports i came up with the idea for but i havnt told the rest of the group till now, upon entering a transport you enter an area under the map, inside the model of the inside of the transport, when the transport stops you get kicked out, whilst inside your veichle right behind it.

Yuri clones, by far the biggest pain in the a$$. We will implement them if we can but failling that we'll have to make a new unit for balance issues, sorry about that. We have two ideas for it so far
1/ turn the targeted enemy into a bot till they or the yuri get killed
2/ have yuri turn into the enemy unit whilst the player gets stuck in an limbo state (like the gameplay pending screen) whilst that occurs the yuri then can right click to kill the unit and return to it's yuri or use the enemy soldier. The plan is to have the yuri protect it's self in someway but we'll see how it goes.

Terror drones: will be in, you may have to drive them but it will not be suicicde

Dolphins: shall be in
Squid: shall be in (no grapple, in FPS it makes it unbalanced and besides it's impossible)
Dogs: we are currently working on, they should be implemented, 4 legged skelentons are definatly possible

Chronominer teleportation: will definatly be implemented
Seal/tanya swimming: i have no idea how we'll get this to work, but it seems like a combination of animation and scriptzones.

V3: they will reload :D
Aircraft carriers: very complicated, will be implemented and discussions are takeing place on how.
Dreadnought: much eaiser to implicate shall be put in.

Chronosphere: yes it'll be in, but instead of teleporting a limited ammount of units you will have a limited time in which people may disarm the beacon you must place to set the teleportation area (teamwork will b required)

Ironcurtain: it's very possible, we havnt decided if we'll implement it or not. It may cause problems with unstoppable tank rush's.

Weatherstorm/nuke: definatly ^^

Hidden units:
Chrono Prison: no, would give the advantage to the allies, no questions asked.
Howitzer: possibly

More difficult and pain in the a$$ stuff:
the chrono legionnaire gun will freeze the enemy and stop them shooting the legionnaire.
the osprey will work, either by 2 player controll or an ai fire at crosshair script.

Very simple, everything in RA2 that was player controllable was a VTOL, therefore we have no problems with that.
MIGS: beacon based, borris will get one by default. they can be simulated as the A10 was in ren.

if there are any other questions please visit the forums

+1 vote     reply to comment
Bromly May 24 2006 says:

It should work with TFD as i have already played other mods with TFD and they work fine.

+1 vote     reply to comment
skatetoxicity May 22 2006 says:

when can i expect to be able to down load it and will it work w/ the first decade

+1 vote     reply to comment
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Red Alert 2: Apocalypse Rising
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Red Alert 2: Apocalypse Rising
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