Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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Sea Scorpion Typhoon Attack Submarine Allied Battle Fortress
Blog RSS Feed Report abuse Latest News: AR :: February Update

2 comments by triattack on Feb 28th, 2014

Romanov has been busy lately and did some modeling. We have a few nice models to show off made by him.
First of all we have the Sea scorpion and the Typhoon Attack Sub.

Typhoon Attack Submarine

Sea Scorpion

As well as those naval units Romanov has also made the amphibious Robot Tank that will be controlled from its own remote-terminal. They will not require a Robot Control center initially, but it will be worked in later as an extra structure.

Sea Scorpion

Sea Scorpion

AR's resident 2D Graphical Artist, Nuclear_Kommando, has been finishing up his new custom Allied and Soviet-themed sidebars for Apocalypse Rising! Whenever you access a purchase terminal you will be presented with these really nice looking graphics! Not much else to say here as pictures speak louder than words so feast your eyes on the images below!

Sea Scorpion

Sea Scorpion

What has the team been up to?

  • Squid_Empire joined the team after winning the concept art contest for the reinforcement bays. For the pictures visit the forums.
  • One_Winged_Angel celebrated his birthday on the 12th. He's now 24!
  • dtrngd has moved to Germany and is still working on Fort Bradley!
  • danpaul88 has been working on the launcher and getting patches out for reborn.
  • Romanov has just started his fourth year studying computer science!
  • Dee Bingo is back!
  • Killing_You joined the team and has been making sounds!
  • Dawnblaze will be back at the end of February!
  • Teamwolf has been drinking heavily.
  • Triattack has been working on a new APB throwback event (details to follow).
  • The rest of the team are baaaaaaaaaack! :D

That's all for the update hope you enjoyed it.
For the full blog visit our forums Bluehellproductions.com

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BHP Launcher 0.2.0.1

BHP Launcher 0.2.0.1

Jul 6, 2013 Installer Tool 15 comments

Improved download, repair, and patch support for TS:Reborn and RA:APB. Note: This installer can skip any .NET 4 Framework installation issues, but users...

Obsolete - BHP Launcher 0.0.2.16

Obsolete - BHP Launcher 0.0.2.16

May 31, 2013 Installer Tool 38 comments

(Obsolete installer) The new frontend is here! Install TS:Reborn and RA:APB easily, with patch and repair support. The server browser will let you join...

Crazy Ivan Revolver Demo

Crazy Ivan Revolver Demo

Oct 28, 2009 Movies 8 comments

A demo video showing the Revolver which will be used by Crazy Ivan ingame and working. Note this is not the final setup and is intended for demonstration...

Allied Power Plant Video

Allied Power Plant Video

May 26, 2009 Movies 3 comments

Dtrngd takes us on a tour of the Allied Power Plant. Video has been done in coordination with Teamwolf/[FW]Wolf.

Apocalypse Rising Apr 20th Podcast

Apocalypse Rising Apr 20th Podcast

May 23, 2009 Audio 0 comments

Many have questions about Apocalypse Rising. One man has stepped up to answer them! One_Winged_Angel has made a new Q&A Podcast, technical failure...

Apocalypse Rising June 11th Podcast

Apocalypse Rising June 11th Podcast

Jun 15, 2008 Audio 3 comments

Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.

Post comment Comments  (1650 - 1660 of 1,715)
Staude
Staude Mar 31 2006, 2:03am says:

actually it was supposed to be after ra2 or ra3 since it was about the soviet fall and the rise of nod which didnt exacly happen in ra2 :p

+1 vote     reply to comment
_PaRaDoX_
_PaRaDoX_ Mar 30 2006, 1:47am says:

ok i said it could handle i did not say make a bunk of 700k models!
i was saying your not restricted to use 1500 poly things you can go higher think of 10k as the Absoulute max and if its under 3000 and needs something add it.

And if you remeber Ren2 was suposed to be RA2 so Westwood muct have been smokeing something when they made the ren2 models.... eh?

+1 vote     reply to comment
One_Winged_Angel
One_Winged_Angel Mar 28 2006, 4:25pm says:

Ure right staude. Althought the ren2 game engine was going to be an expansion of the current ren engine. The potential could be high....

+1 vote     reply to comment
Staude
Staude Mar 27 2006, 5:23am says:

yea id like to see that aswell.. :p

i doubt they would have made the original models around 1400 polys or so, if you could play with 700k polys without lagg in a mp game

+1 vote     reply to comment
One_Winged_Angel
One_Winged_Angel Mar 24 2006, 3:39pm says:

Its a different game. Ren2 is not RA2! We are making a RA2 TC here, Untold was the Ren2 mod:) If ren can handle that many polys, why are there limits that people recommend? have u tried playing online with a 700k poly object? Try doing it in a 30player map and give me feedback plz.

+1 vote     reply to comment
nameme99
nameme99 May 17 2006, 8:09pm says:

well for the chrono harvie we have two ideas.
one click and it will teleport you near the ref. but there will be about 3 zones incase 1 or 2 is blocked.
the other is have a teleport zone in the field that only the chrono harvie can go thru.
for your second question, we may do that but it depends on what CfeHunter wants.

+1 vote     reply to comment
nameme99
nameme99 Mar 23 2006, 6:16pm says:

some look like a single bullet could killem

+1 vote     reply to comment
nameme99
nameme99 Mar 23 2006, 6:15pm says:

they look like a single bullet could killem...

+1 vote     reply to comment
_PaRaDoX_
_PaRaDoX_ Mar 21 2006, 1:57pm says:

heh in my opinon they were quite nice looking

+1 vote     reply to comment
nameme99
nameme99 Mar 19 2006, 8:43pm says:

also paradox maybe some of us think the ren2 models r crapy :P
(wth is up with the rhinoo IT LOOKS NOTHING LIKE RENDERS OR INGAME!)

+1 vote     reply to comment
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Red Alert 2: Apocalypse Rising
Platforms
Windows, Mac
Developer & Publisher
Bluehell Productions
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Official Page
Apocrising.com
Release Date
TBD
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Tactical Shooter
Theme
War
Players
Multiplayer
Project
Indie
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Red Alert 2: Apocalypse Rising, TBD
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Red Alert: A Path Beyond, Released Apr 6, 2011
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Red Alert 2: Apocalypse Rising
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