Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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Blog RSS Feed Report abuse Latest News: BHP Q&A event and hiring testers!

1 comment by dtrngd on Jun 30th, 2014

Q&A event

We are holding a Q&A event this week at the BHP website. On Friday the event closes, and we will get together with the developers in a big meeting and answer all your questions in a video recording.

Do you have questions about our games? Then head over to our website and ask away!

Hiring testers

Bluehell Productions has opened up a few tester positions! We are looking forward to extend our tester team. The deadline for the applications is now the 7th of July.

If you are interested in testing future versions of our games, go ahead and apply!

For more news, head over to the Bluehell Productions website.

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BHP Launcher

BHP Launcher

Jul 6, 2013 Installer Tool 18 comments

Improved download, repair, and patch support for TS:Reborn and RA:APB. Note: This installer can skip any .NET 4 Framework installation issues, but users...

Obsolete - BHP Launcher

Obsolete - BHP Launcher

May 31, 2013 Installer Tool 40 comments

(Obsolete installer) The new frontend is here! Install TS:Reborn and RA:APB easily, with patch and repair support. The server browser will let you join...

Crazy Ivan Revolver Demo

Crazy Ivan Revolver Demo

Oct 28, 2009 Movies 8 comments

A demo video showing the Revolver which will be used by Crazy Ivan ingame and working. Note this is not the final setup and is intended for demonstration...

Allied Power Plant Video

Allied Power Plant Video

May 26, 2009 Movies 3 comments

Dtrngd takes us on a tour of the Allied Power Plant. Video has been done in coordination with Teamwolf/[FW]Wolf.

Apocalypse Rising Apr 20th Podcast

Apocalypse Rising Apr 20th Podcast

May 23, 2009 Audio 0 comments

Many have questions about Apocalypse Rising. One man has stepped up to answer them! One_Winged_Angel has made a new Q&A Podcast, technical failure...

Apocalypse Rising June 11th Podcast

Apocalypse Rising June 11th Podcast

Jun 15, 2008 Audio 3 comments

Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.

Post comment Comments  (1630 - 1640 of 1,750)
One_Winged_Angel Jun 2 2006, 10:52am says:

That needs discussing... To the internal forum!!! *jumps into apocalypse tank*

+1 vote     reply to comment
LONE_GUNNER3 Jun 2 2006, 2:22am says:

Wow,50% done?Anyways,I know I can ask this on MSN but will there be a single player?Or will that be done on the NEW engine?Or it won't be done at all?

+1 vote     reply to comment
cfehunter Jun 1 2006, 6:13pm says:

Well we're currently self sufficent, in that we can finish this ourselves, but we are very short staffed in the skinning and texturing department if anybody can help us with this PLEASE let us know as it will give the mod a much earlier release.

+1 vote     reply to comment
the17doctor May 30 2006, 7:52am says:

this mod sounds ace! cant wait till it's out.

+1 vote     reply to comment
Rufrky May 27 2006, 6:02pm says:

This mod looks great maybe you could ask people on the reborn staff to help or people on the Renegade alert staff for help

+1 vote     reply to comment
One_Winged_Angel May 26 2006, 8:48pm says:

Thanks. We have currently most of the models done, but we are indesparate need of a texture artist. They can work when they want to though. Any takers?

+1 vote     reply to comment
XxZeroLaggxX May 26 2006, 6:57pm says:

Good Job Marty and PaRaDoX, this mod is going great and so fast too, can't believe that you have %50 done, wow nice, cfehunter Great Idea men, this is gonna rock.

+1 vote     reply to comment
One_Winged_Angel May 26 2006, 10:57am says:

Well said hunter. *applause*

+1 vote     reply to comment
Lucífer Sep 20 2007, 8:22am says: could make it so it requires the Tech lab, so you purchase it in the Tech lab and your char geys in like a virtual seat thing(See C&C95 NOD Ending) and so if the Drone dies so do they.
If the Tech lab is destroyed no more drones... :D

+1 vote     reply to comment
cfehunter May 24 2006, 6:41am says:

going back down a bit, yes we will have a fully useable battle fortress useing turret switching, fireing a diffrent weapon for whome ever enters the turret, only the driver will have a minnigun permenantly

Chronolegionaire, we are working on the possibility of fast moveing invisible projectiles that teleport you to where they're hit.

Transports i came up with the idea for but i havnt told the rest of the group till now, upon entering a transport you enter an area under the map, inside the model of the inside of the transport, when the transport stops you get kicked out, whilst inside your veichle right behind it.

Yuri clones, by far the biggest pain in the a$$. We will implement them if we can but failling that we'll have to make a new unit for balance issues, sorry about that. We have two ideas for it so far
1/ turn the targeted enemy into a bot till they or the yuri get killed
2/ have yuri turn into the enemy unit whilst the player gets stuck in an limbo state (like the gameplay pending screen) whilst that occurs the yuri then can right click to kill the unit and return to it's yuri or use the enemy soldier. The plan is to have the yuri protect it's self in someway but we'll see how it goes.

Terror drones: will be in, you may have to drive them but it will not be suicicde

Dolphins: shall be in
Squid: shall be in (no grapple, in FPS it makes it unbalanced and besides it's impossible)
Dogs: we are currently working on, they should be implemented, 4 legged skelentons are definatly possible

Chronominer teleportation: will definatly be implemented
Seal/tanya swimming: i have no idea how we'll get this to work, but it seems like a combination of animation and scriptzones.

V3: they will reload :D
Aircraft carriers: very complicated, will be implemented and discussions are takeing place on how.
Dreadnought: much eaiser to implicate shall be put in.

Chronosphere: yes it'll be in, but instead of teleporting a limited ammount of units you will have a limited time in which people may disarm the beacon you must place to set the teleportation area (teamwork will b required)

Ironcurtain: it's very possible, we havnt decided if we'll implement it or not. It may cause problems with unstoppable tank rush's.

Weatherstorm/nuke: definatly ^^

Hidden units:
Chrono Prison: no, would give the advantage to the allies, no questions asked.
Howitzer: possibly

More difficult and pain in the a$$ stuff:
the chrono legionnaire gun will freeze the enemy and stop them shooting the legionnaire.
the osprey will work, either by 2 player controll or an ai fire at crosshair script.

Very simple, everything in RA2 that was player controllable was a VTOL, therefore we have no problems with that.
MIGS: beacon based, borris will get one by default. they can be simulated as the A10 was in ren.

if there are any other questions please visit the forums

+1 vote     reply to comment
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Red Alert 2: Apocalypse Rising
Windows, Mac
Developer & Publisher
Bluehell Productions
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Tactical Shooter
Red Alert 2: Apocalypse Rising, TBD
Red Alert: A Path Beyond, Released Apr 6, 2011
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Red Alert 2: Apocalypse Rising
Red Alert 2: Apocalypse Rising
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