Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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17 comments by TeamWolf on Feb 3rd, 2012


Red Alert 2: Apocalypse Rising has recently been updated! Find out more about the new announced features of the new internal beta, as well as information about new units, special effects and other Apocalypse Rising related awesome stuff over here.

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Comments  (1550 - 1560 of 1,613)
One_Winged_Angel
One_Winged_Angel Mar 28 2006, 4:25pm says:

Ure right staude. Althought the ren2 game engine was going to be an expansion of the current ren engine. The potential could be high....

+1 vote     reply to comment
Staude
Staude Mar 27 2006, 5:23am says:

yea id like to see that aswell.. :p

i doubt they would have made the original models around 1400 polys or so, if you could play with 700k polys without lagg in a mp game

+1 vote     reply to comment
One_Winged_Angel
One_Winged_Angel Mar 24 2006, 3:39pm says:

Its a different game. Ren2 is not RA2! We are making a RA2 TC here, Untold was the Ren2 mod:) If ren can handle that many polys, why are there limits that people recommend? have u tried playing online with a 700k poly object? Try doing it in a 30player map and give me feedback plz.

+1 vote     reply to comment
nameme99
nameme99 May 17 2006, 8:09pm says:

well for the chrono harvie we have two ideas.
one click and it will teleport you near the ref. but there will be about 3 zones incase 1 or 2 is blocked.
the other is have a teleport zone in the field that only the chrono harvie can go thru.
for your second question, we may do that but it depends on what CfeHunter wants.

+1 vote     reply to comment
nameme99
nameme99 Mar 23 2006, 6:16pm says:

some look like a single bullet could killem

+1 vote     reply to comment
nameme99
nameme99 Mar 23 2006, 6:15pm says:

they look like a single bullet could killem...

+1 vote     reply to comment
_PaRaDoX_
_PaRaDoX_ Mar 21 2006, 1:57pm says:

heh in my opinon they were quite nice looking

+1 vote     reply to comment
nameme99
nameme99 Mar 19 2006, 8:43pm says:

also paradox maybe some of us think the ren2 models r crapy :P
(wth is up with the rhinoo IT LOOKS NOTHING LIKE RENDERS OR INGAME!)

+1 vote     reply to comment
MadIvan
MadIvan Mar 19 2006, 6:36pm says:

yup, paradox has a point.
Also, as far as i can remember, someone from the renegade forums managed to recreate the renegade2 forest demo level.It was as high poly as hell and the FPS were about 55-56.

Cnc-source.com <- this is the original Ren2 map.I'll see if i can find the reconstruction pic.

+1 vote     reply to comment
_PaRaDoX_
_PaRaDoX_ Mar 19 2006, 5:18pm says:

I realy hate when people say that....
I25.photobucket.com
I25.photobucket.com
each one of those are are VERY high poly so the game can handle 700k in one setup with alot of polys and still have a decent framerate

+1 vote     reply to comment
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Red Alert 2: Apocalypse Rising
Platform
Windows
Developer & Publisher
Bluehell Productions
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Official Page
Apocrising.com
Release Date
TBD
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Tactical Shooter
Theme
War
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