Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assualt Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
This is a small pre-blog before the main 173 blog hits soon.
Posted by TeamWolf on Feb 27th, 2010
OWA is not going to be around for the weekend so, until he gets back to post a real blarg, danpaul88 thought he would show you a little something he's been working on;
Apologies about the sound going out of sync during the video, danpaul is yet to find any free video recording software that actually WORKS properly on Windows 7 x64.... this is the best he can get.
The GI is not allowed to deploy unless;
1) He is standing still (prevents midair deployments among other things)
2) He is not too close to another unit (stops GI's deploying next to tanks or other soldiers to trap them inside the sandbag's model, preventing them from moving)
We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:
PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.
For the full version of this mini pre-blog click here. For the main forums and much more click here!
Looking good guys.
awesome just plain awesome
Hmmm thers one odd thing i remember about RA2.
The deployed GI did less damage to inf then the undeployed GI.
Anyway awesome blog.
I'm pretty sure he did more
I love everything I saw in that video. big up!
Suggestion:
Make a *POOF* effect when you switch to bunker mode, and like red alert 2's GI when switching to the bunker (and back), there is an animation involved before you can use the unit, other than that, nice work team :)
Would be cool to see that indeed.
Very nice already though ;)
There will indeed be some kind of deployment effect in the final version and it won't be an instant switch from deployed to undeployed either, there will be a short (2 or 3 seconds) delay to prevent it being abused.
Nice work out here
Wow, that all looks great!
Is this the same as "A Path Beyond"?
or...
No, Red Alert: A Path Beyond is a total conversion mod that brings Red Alert 1 to first person. This is Red Alert 2: Apocalyse Rising and it is a total conversion mod that brings Red Alert 2 to first person.
They are however both developed by the same group, Bluehell Productions, using the same W3D engine. This is why you may see some similarity between the two games, although internally we have two distinct teams of people working on each game.