Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Report RSS Pre-Blog 173

This is a small pre-blog before the main 173 blog hits soon.

Posted by on

OWA is not going to be around for the weekend so, until he gets back to post a real blarg, danpaul88 thought he would show you a little something he's been working on;

Allied GI Deployment


Apologies about the sound going out of sync during the video, danpaul is yet to find any free video recording software that actually WORKS properly on Windows 7 x64.... this is the best he can get.

The GI is not allowed to deploy unless;
1) He is standing still (prevents midair deployments among other things)
2) He is not too close to another unit (stops GI's deploying next to tanks or other soldiers to trap them inside the sandbag's model, preventing them from moving)

Recruitment

We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:

  • is enthusiastic about working with the BHP Apocalypse Rising Team.
  • has spare time.
  • will be active in the foreseeable future (a.k.a we don't want you running off).
  • is competent at creating their own 2d textures.
  • is over the age of 16 (we overlook this if you are what we assess to be a mature individual. This rule is known as the TruYuri rule).

PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.

For the full version of this mini pre-blog click here. For the main forums and much more click here!

Post comment Comments
iliketokillagainpl
iliketokillagainpl - - 46 comments

Looking good guys.

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xerofdv
xerofdv - - 144 comments

awesome just plain awesome

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symbolzzzz
symbolzzzz - - 282 comments

Hmmm thers one odd thing i remember about RA2.
The deployed GI did less damage to inf then the undeployed GI.
Anyway awesome blog.

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ChAoS1212
ChAoS1212 - - 35 comments

I'm pretty sure he did more

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ApornasPlanet
ApornasPlanet - - 4,117 comments

I love everything I saw in that video. big up!

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SairenSA
SairenSA - - 267 comments

Suggestion:

Make a *POOF* effect when you switch to bunker mode, and like red alert 2's GI when switching to the bunker (and back), there is an animation involved before you can use the unit, other than that, nice work team :)

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Omar007
Omar007 - - 450 comments

Would be cool to see that indeed.

Very nice already though ;)

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danpaul88 Creator
danpaul88 - - 97 comments

There will indeed be some kind of deployment effect in the final version and it won't be an instant switch from deployed to undeployed either, there will be a short (2 or 3 seconds) delay to prevent it being abused.

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justgoaway
justgoaway - - 8,208 comments

Nice work out here

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m82sniper
m82sniper - - 1,490 comments

Wow, that all looks great!

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