Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
In blog 183 we have some patch notes, the Soviet Welder, Soviet Tesla Coil fully ingame, Soviet Radar Tower and some ingame shots!
Posted by TeamWolf on Oct 4th, 2010
The actual patch list is pretty long, so here's some highlights:
-Updated model for the Prism Tower
-Added Tesla Coil, including damaged and destroyed states
-Reduced jump height of all infantry units (JumpVelocity: 5.5 -> 3.5)
-Slightly increased speed of Grizzly tank (MaxEngineTorque: 9500 -> 10000)
-Increased speed of V3 (MaxEngineTorque: 1050 -> 1250)
-Added Guardian GI infantry unit and Javelin Launcher weapon
-Reworked miner scripts to work from the same basic set of code and tweaked Chrono Miner logic to drive back to refinery normally instead of in reverse when it cannot chronoshift and to re-attempt chronoshifting every 5 seconds until it is within 150 metres of the refinery (at which point the chronoshift would probably take longer than just driving the rest of the way back)
-Reworked dp88_AR_Prism_Tower to pre-calculate a minimum spanning tree for all towers rather than linking then dynamically (see this working in a SS below!)
-New scripts dp88_AR_Tesla_Coil and dp88_AR_Tesla_Coil_Charger, attached to Tesla Coils and Tesla Troopers respectively. Includes ability to supercharge the coil and power it when base power is offline.
That last one on the list means that Tesla Troopers *should* be able to supercharge the Tesla Coil ingame by shooting at it and thus making it more powerful! We don't have any cool screenshots of this yet, but the script is now inplace!
Other changes include map tweaks, different colors, some new strings, and general fixes.
Guy with a wrench is at it yet again! This time he's unwrapped and begun texturing the Soviet Welder, which will be carried around by the friendly Soviet Engineers and Technicians running through the battlefield. Da, Comrade!
These are very WIP shots, but you've got the idea. Guy with a wrench also says that there is a "cool reflections map that looks soooooo awesome in-game" but unfortunately we can't tease you with that just yet :P
You've heard the last couple blogs that the Tesla Coil has been rigged, textured, etc. However, we can now officially say that it is ingame and undergoing testing! The TC has several damage states: Full health, half health, and destroyed. It also has a destruction animation as well.
dtrngd finished up a bunch of the Soviet Radar building the other day. Here's more pictures!
Here we have a few general screenshots of the new patch in action.
We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:
PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.