Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

In blog 183 we have some patch notes, the Soviet Welder, Soviet Tesla Coil fully ingame, Soviet Radar Tower and some ingame shots!

Posted by TeamWolf on Oct 4th, 2010

New Patch Notes

The actual patch list is pretty long, so here's some highlights:

-Updated model for the Prism Tower
-Added Tesla Coil, including damaged and destroyed states
-Reduced jump height of all infantry units (JumpVelocity: 5.5 -> 3.5)
-Slightly increased speed of Grizzly tank (MaxEngineTorque: 9500 -> 10000)
-Increased speed of V3 (MaxEngineTorque: 1050 -> 1250)
-Added Guardian GI infantry unit and Javelin Launcher weapon
-Reworked miner scripts to work from the same basic set of code and tweaked Chrono Miner logic to drive back to refinery normally instead of in reverse when it cannot chronoshift and to re-attempt chronoshifting every 5 seconds until it is within 150 metres of the refinery (at which point the chronoshift would probably take longer than just driving the rest of the way back)
-Reworked dp88_AR_Prism_Tower to pre-calculate a minimum spanning tree for all towers rather than linking then dynamically (see this working in a SS below!)
-New scripts dp88_AR_Tesla_Coil and dp88_AR_Tesla_Coil_Charger, attached to Tesla Coils and Tesla Troopers respectively. Includes ability to supercharge the coil and power it when base power is offline.

That last one on the list means that Tesla Troopers *should* be able to supercharge the Tesla Coil ingame by shooting at it and thus making it more powerful! We don't have any cool screenshots of this yet, but the script is now inplace!

Other changes include map tweaks, different colors, some new strings, and general fixes.

Soviet Welder

Guy with a wrench is at it yet again! This time he's unwrapped and begun texturing the Soviet Welder, which will be carried around by the friendly Soviet Engineers and Technicians running through the battlefield. Da, Comrade!

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These are very WIP shots, but you've got the idea. Guy with a wrench also says that there is a "cool reflections map that looks soooooo awesome in-game" but unfortunately we can't tease you with that just yet :P

Tesla Coil Ingame

You've heard the last couple blogs that the Tesla Coil has been rigged, textured, etc. However, we can now officially say that it is ingame and undergoing testing! The TC has several damage states: Full health, half health, and destroyed. It also has a destruction animation as well.

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Soviet Radar Tower

dtrngd finished up a bunch of the Soviet Radar building the other day. Here's more pictures!

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Dish Rotating Mechanism area
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Communications Room (the IFF Server is here)
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New Screenshots

Here we have a few general screenshots of the new patch in action.

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Textured buildings ingame :)
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New prism tower logic at work (see all the connecting beams?)


We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:

  • is enthusiastic about working with the BHP Apocalypse Rising Team.
  • has spare time.
  • will be active in the foreseeable future (a.k.a we don't want you running off).
  • is competent at creating their own 2d textures.
  • is over the age of 16 (we overlook this if you are what we assess to be a mature individual. This rule is known as the TruYuri rule).

PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.

For the full version of this blog, click here. For the main forums and more, click here.

Post comment Comments
Zeke_Dlyoung Oct 5 2010 says:

yey prism logic, can't wait to try it out :)

+6 votes     reply to comment
Juffe Oct 5 2010 replied:

Indeed :)

+3 votes     reply to comment
Scorpionov Oct 5 2010 says:

excellent work

+3 votes     reply to comment
RockerFox Oct 5 2010 says:

oh my, this reminds me of when i built a wall of prism towers and stuck 3 other towers in front of them, nothing lasted long. Yea awesome update guys, can't wait for a release

+2 votes     reply to comment
GooberTrooper Oct 5 2010 says:

Glad to see this is Coming together Nicely!

+2 votes     reply to comment
AirborneSn1p3r Oct 5 2010 replied:

agreed :)

+2 votes     reply to comment
█Black/Brunez█ Oct 5 2010 says:

You are making an awesome job

+2 votes     reply to comment
-=ДuX=- Oct 6 2010 says:

Sweetly done.

+2 votes     reply to comment
Aquilia Oct 8 2010 says:

Hmmm, I think the tesla effect for the Tesla Coil has to branch outward more, as it does in real life.

+2 votes     reply to comment
GooberTrooper Oct 9 2010 says:

Is there a "Charging" Effect when the Tesla Coil Fires?

"Charging" as in Electrical Sparks and Animations when its about to fire.

Its hard to tell in these pictures.

+3 votes     reply to comment
modgame Feb 2 2011 says:

Weren't the things at the top of the prism tower huge mirrors?

+1 vote     reply to comment
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