Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
Blog 174 has been posted on the forums and it includes the Guardian GI IFV, notes on the staff meeting and the Soviet War Miner in-game!
Posted by TeamWolf on Mar 18th, 2010
dtrngd has been working on the Guardin GI's IFV turret. When you purchase a Guardian GI and use him with an IFV, it makes for a powerful anti-tank and anti-air weapon. Adjustments will be made to the turret to allow the barrels to pivot up and down for good anti-air capabilities.
We had a meeting 10 days ago to discuss what everyone was doing. We've had these conferences before, but these are now taking a more structured form. We sorted some key issues out regarding what you can find below.
Take it away dt!
Date/Time: 6th March, 9pm UTC/GMT
- Soviet Service Depot model finishing by rm5248 was moved over to April.
- Eggman is fixing the thumb on the fps hands. From there OWA will create the sleeveless and gloves variants, so proper rigging can begin!
- Weapon rigging plans will be modified at the next meeting, as ChAoS does not have that much experience yet. Someone please join him to form the weapon rigging squad.
- The Soviet Walls will be done soon and rigged for next version, according to Occult13.
- Please upload the Rocketeer with its current jetpack and guns for Poggel. Poggel will use the concept art reference to correct/remodel the guns. In TPS: weapon doesnt appear, it's part of the character model.
- OWA will finish the character base mesh soon, using that all infantry can be modelled nicely. A guideline will be needed for it! Also someone must team up with OWA for character modeling, he won't be able to do them all alone in time.
- Guywithawrench's next texture assignment will be the Tokarev TT-33, as seen in the March projects!
- GI MP5K is still at Chevy (unwrapping process) but if someone has more time, take it from him ASAP and texture it! (Chevy has very little time to work, that's why)
- Rocketeer MUST be kicked from vehicles upon entering them! With a Host Message you can't drive vehicles while being a Rocketeer or something. (script). He also needs a cooldown timer for turning the jetpack on/off, so he can't abuse the fall-down speed to then turn it back on before hitting the ground and not die from the falling.
dtrngd has gotten the Soviet War Miner ingame now. This vehicle is the soviet's harvesting unit. Before we had it ingame as a prop to test the textures, but now it is rigged and drivable! The finished version will even have animations for mining ore and dumping it off at the refinery. This is a pretty big unit, so it has been scaled up to be bigger than the Rhino Tank. dtrngd is now working on getting the Chrono Miner ready for unwrapping.
We are looking for extra staff members to join our ranks! What we are looking for in a 2d artist, is someone who:
PM One_Winged_Angel with your application stating why you would like to join the team along with any past experience. Please provide example textures, if you have any.