Make Heroes. Make History.

Recruits is a squad based top down shooter. Inspired by games like Cannon Fodder, Alien Swarm and Jagged Alliance Recruits puts players on the front lines of the battlefield to accomplish your missions through any means necessary. Fast paced and packed with explosions, Recruits offers a wide variety of features that allow you, and your friends to take command of the action and lead your men to victory.

As players progress through the game they will gain ranks and respect amongst their fellow soldiers, giving them bonus abilities, unlocked items and perks to better defeat their enemies. The main aim for the player is to complete their missions and gain as many kill points as possible. The higher the rank of the player, the more efficient soldier they are, giving the team a better chance of surviving the missions and ultimately the war.

In each level, players will have to move out, saving POW's and civilians, avoiding traps, searching out and killing Enemy Soldiers, destroying enemy buildings and vehicles in order to safely get extracted from the battlefield.

Recruits is an action packed Top Down Shooter that will deliver you and your friends to the front lines of brutal combat situations.

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2 comments by 3dRobbo on Jan 3rd, 2014

Happy New Year and Merry Christmas to everyone, I hope it was a good time for you all!

Over these holidays, @Jason and myself have been working hard on getting the 'design' and gameplay aspects of the Recruits Multiplayer and Singleplayer right. I will do a quick summary of the systems we have implemented and do a more in depth write up further down the track.


So, we have been using Trello for this, an online project management software that allows you to create 'cards' and move them around and update information in realtime in the cloud. So far its been great and I think its something we will continue to use instead of Asana, which is what we previously used.

In Game Graphics

Some things we have been doing design wise are new HUD's for in game. So we are sorting out a more simple but yet more informative way of displaying health and recruits name and rank info.Having just the rank and name with the recruit will clear up the play area a bit and allow you to see more when you are fighting.

And by putting this info over on the side of the screen, it allows you to check the status of all of your recruits at anytime you want by pressing TAB.

Gameplay Design

With single and multiplayer we have decided to handle soldier death and recruitment in the following way.

  • You start the game with a Platoon. This platoon is comprised of 8 new low level soldiers (Privates).
  • You then move up to a maximum of 4 soldiers into your Squad. The Squad is what you take into missions.
  • You then control your Squad in game and try to complete the missions.
  • If a soldier dies, they are gone forever and are listed on a memorial wall in the menu.
  • Soldiers who live stay in the squad and are able to fight on other missions.
  • You can then replenish your squad by moving more soldiers from your Platoon to your Squad.
  • In Singleplayer, if you run out of your Platoon soldiers... Game Over
  • In Multiplayer, if you run out of Platoon soldiers, you cannot fight until you have gone back to the menu to replenish them.

So that's the basics of it. In conjunction with this, You earn XP and Cash, which the XP give you soldier ranks and the cash the ability to unlock new items and weapons to use with all your soldiers.Also, soldiers in battle have the ability to earn medals and honors. For example if you are playing and you kill 10 enemies in a row and you revive 3 squad mates and you blow up a tank and save 10 civilians... that might be the right circumstances for a Medal of Honor! 

Which would boost your soldiers stats by a certain amount to make him way harder to kill on the battlefield.

Sorry its a long one, but lots has been happening. Cant wait for the Steam Launch where all of you guys can play this game we have work so hard on!

Head over to our Forums - and put your name down for early Multiplayer testing and also join in on the conversations! Tell us what you think about the game, how it looks, what we can do better, things you want to add! Anything like that helps us make a game that everyone can enjoy.

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Thanks for your support!
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Chopper Pickup - Wallpaper

Chopper Pickup - Wallpaper

Jan 20, 2013 Wallpapers 6 comments

1920x1200 Wallpaper of Choppers in Recruits (not game camera).

Recruits Alpha Demo

Recruits Alpha Demo

Dec 10, 2012 Demo 0 comments

This demo includes 2 of the missions from the full version alpha. Many features and bug fixes are missing in this demo but it's main purpose is to give...

Tank Battles - Wallpaper

Tank Battles - Wallpaper

Aug 26, 2012 Wallpapers 0 comments

1920x1080 Wallpaper of Tanks in Recruits (not game camera). Our Blog

Post comment Comments  (10 - 20 of 341)
OttoNL Oct 7 2013, 7:21am says:

Hey I can't really play this with my Geforce 210 512mb, pixel shader 4.1 unless I play it on minimum.
Do you guys expect it to be running much smoother soon (or atleast when it's done) or are the requirements gonna be pretty high for an indie game?

+2 votes     reply to comment
3dRobbo Oct 14 2013, 4:48pm replied:

We are always working on improving the performance of the game. We will get it running as best as we can, we do plan to have it working on lower end machines. So keep an eye out for future updates and the Steam release for some better performance tweaks!

+1 vote     reply to comment
antaig Jul 30 2013, 6:19am says:

Congrats guys, best of luck with the rest of the development!

+1 vote     reply to comment
bumbum1991 Jul 25 2013, 3:57am says:

Hey, just drop by to congratulate you guys on being Greenlit. Keep up the good work.

+1 vote     reply to comment
pysiu Jul 25 2013, 3:56am says:

gratz on getting GL, i just hope that doesn`t mean you will ditch Desura like some other games :P

+1 vote     reply to comment
megaflux Aug 9 2013, 10:05pm replied:

that really is the epitome of douche-baggery. i honestly to this day wish greenlight never happened, considering how inflamatory the steam forums are most indie devs are far better off NOT putting their games on it.

+1 vote     reply to comment
3dRobbo Jul 26 2013, 12:43am replied:

We aim to update Desura with all the same updates as Steam and any other places we end up distributing the game :)

+4 votes     reply to comment
pysiu Jul 26 2013, 2:52pm replied:

Greatly appreciated!

+1 vote     reply to comment
PredatorFett Jul 23 2013, 12:50pm replied:

Hey man, I'm sorry about the post, to be honest, I sounded like a jerk. Other than that, though, I am experiencing a problem with the visuals. I read on the forums about it being a NVIDIA graphics issue, but I doubt it because I have an ATI card and I have the same issue.

+1 vote     reply to comment
theflamingskunk Jul 24 2013, 1:48pm replied:

Hello, If you are able to, It would help us greatly get a fuller understanding of your issue if you can try the demo and see if the same issue occurs.

+1 vote     reply to comment
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Official Page
Release Date
Released Jul 17, 2012
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Highest Rated (4 agree) 10/10

nice game

Jul 26 2012, 7:12am by KiRGuDu

Tactical Shooter
Single & Multiplayer

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