Recruits is a squad based top down shooter. Inspired by games like Cannon Fodder, Alien Swarm and Jagged Alliance Recruits puts players on the front lines of the battlefield to accomplish your missions through any means necessary. Fast paced and packed with explosions, Recruits offers a wide variety of features that allow you, and your friends to take command of the action and lead your men to victory.
This update I want to show you a few new screen shots with our new lighting and assets.
Posted by 3dRobbo on Apr 14th, 2012
I want to take a moment to show you guys some images of our new features and lighting.
If you are interested in Recruits, let us know in our forums, sign up and join the fun. The developers will be able to answer any questions you might have about the game. Also, give us suggestions and ideas, or just come in for a chat. Check out the Forums at this link:
One of the features we have added to Recruits is the ability to trigger cinematic events and hook up subtitle information to the scaleform HUD. Take a look at the picture below. You are still able to move around and play the game, but the classic 'cinematic bars' can be turned on and text/ voice over played to give you the player information about what's going on or when you are being spoken too. This system is very diverse and we can do many things with it.
Having support for cameras and subtitle/voice-overs, gives us a great range of ways to tell you guys the story of the game. We can move cameras, show scripted events, have emotional movie like scenes, epic battles, alternate points of view. It really does give us a great base to take you through our story and let you experience the game as we intended.
We are also working on a specific lighting style, something to give you the old mood for the game we want. Dirty, dated, and also bright and vibrant like a jungle should be.
We are also working on getting out jungle to look more like... well a jungle. We notice a lot in some games the jungle scenes don't tend to feel dense and jungle like. I think we are getting somewhere with ours, I hope you all find it to be a decent representation of dense vegetation.