Realmstone is a fantasy mmo hack and slash game with some kingdom building elements. You take control of a merchant house and employ various level able champions to go out into the world an bring back treasures to your house. We draw strongly on traditional fantasy settings games such as Master of Magic and Moonstone.

Realmstone follows the more hardcore tradition of Ultima online while providing a easily accessible game, as soon as you leave the starter zone its a brutal PvP faction based world, where you will need allies to persevere.

- Real-time multiplayer adventure
- Create your very own customizable champions
- Explore dungeons, camps and lairs with your friends
- Unlock classes and Prestige classes to increase your champion selection options
- 111 levels for each base class
- Tons of different enemies
- Fast paced hack and slash combat with lots of tactical abilities
- Create your own city and declare war on other players
- Build and customize your own city with over 30 different town buildings
- Four distinct arche types to help define your champion
- Living world AI - Monsters will not just stay in their lairs, they will raid your cities!
- Auction house in each city where you are able to buy or sell your treasures
- You will die

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The new crafting system.

Patch 1.2.0 Second Age - Preview

I have been very quiet for some time now and for that I am sorry - but I have been so completely caught up with my latest ideas for the game, that I just haven't been able to find the time and energy to write a descent post.

But I now feel that I am ready to shed some light on the next patch for Realmstone.

I have been having a hard time with some of the ways things have been working in the game for some time now, especially regarding character progression. The class based character system introduced a very rigid system that allowed the players very little say in how they wanted their character to develop.
From the very concept stage of the game, I wanted to allow players a great deal of freedom and started out allowing anyone to be anything but that turned out to be too confusing and hard to maintain.
The class system fixed that like a big rock can prevent your desk from becoming too cluttered, removing almost all player influence.
The new system introduces customizable abilities:

  • Each weapon is now defined by a subgroup, like Sword, Axe, Polearm, etc.
  • Each subgroup defines a number of ability slots, sword for example has one Swift, one Medium and one Heavy action while a mace has two Medium and one Heavy actions.
  • When you level a class you will gain class runes that can be slotted into these actions to provide item/class dependent abilities.

This may sound very confusing but it is actually quite intuitive, let me give you an example:
A ranger slots his class rune into his first action slot, he then equips a Short bow that has Swift Non-magical ranged attack as its first action slot. This then becomes Ranger's Quick Shot.

The character setup screen is still work in progress.

If the Ranger where to equip a Sword type weapon the same ability slot would become Ranger's Thrust instead because the Sword has a different type of action slot.
The whole system is generic and you can now gain proficiencies with new Types of gear as you select your level upgrades, this allows a player a great deal of customization as his weapons and class runes can be combined in many different ways and allow him to fulfill different roles in a party just by swapping a few runes or equipping a different weapon.

Another big change is the new crafting system, upon buying a Smithy, you will now be able to craft your own gear from raw materials, this system completely replaces the old item unlock system.
The new system is a mini game that allows players to combine materials to create customized items dependent on the amount of time and resources the player has at hand.

The Faction system will change a lot too, the current guild based system is just plain bad, it is just too difficult for players to organize in any meaningful way, the new system will limit the world to five factions, one for each color. House champions will only be able to pursue color aligned paths.
A house can change faction color but this will lock champions that are of opposite alignment until the color is changed back.

Many players have requested less random terrain - I have listened!. Patch 1.2.0 will include a custom made map with regions and borders (AND a bigger map!). The faction change will also split the eternal battlegrounds into objective based fields that will grant faction wide bonuses, such as increased gold find, better magic find chance and reduced chance of negative events.

There are still some time before all the bugs and kinks have been rotted out but I felt compelled to share the progress with you.
The new changes will unfortunately require a server wipe but I feel that all the new changes will make up for any grief and make leveling a new house an exciting experience.

May the gods watch over you.

Patch 1.1.5 Enchants

Patch 1.1.5 Enchants

2 years ago News 0 comments

New items, New Enchant effects, Better AI, Better balance an A great many things for a great patch! Read on!

Patch 1.1.4 Greed

Patch 1.1.4 Greed

2 years ago News 1 comment

New inventory system, Upgradeable items, Loot, New Monsters, New Level Options, Faster Pace and Throwable Loot Sacks - There is more in this patch than...

Patch 1.1.3 A Grab For Glory

Patch 1.1.3 A Grab For Glory

2 years ago News 0 comments

New blood, Magic weapon effects, Private servers, Reduced server traffic, Better heals, Low health effects and more! read on...

Patch 1.1.2 A Hard Days Champion

Patch 1.1.2 A Hard Days Champion

2 years ago News 0 comments

Offline gaming, Persistent champions, Strict sub classing, Melee revamps and more! Read on...

Post comment Comments  (40 - 50 of 78)
selimi02 Sep 23 2013 says:

$15 seems like a hefty price tag...

+5 votes     reply to comment
ThePC007 Sep 24 2013 replied:

Well, it is a multiplayer game so the creator of it needs to run a server all the time. That's probably what makes the price tag so hefty.

0 votes     reply to comment
TheRealFuzz Sep 24 2013 replied:

It does. The game looks really cool but I don't know if I'm ready to spend $15 on it.

+2 votes     reply to comment
teyken Creator
teyken Oct 6 2013 replied:

15$ was a bit steep - the base price has been reduced to 10$

+1 vote   reply to comment
TheRealFuzz Oct 7 2013 replied:

Awesome! I in no way wanted to offend you and your work but I'm really glad you reduced the price a bit. I reckon I'll grab a copy soon :)

+1 vote     reply to comment
teyken Creator
teyken Oct 7 2013 replied:

No offence taken - Look forward to the next patch - its gonna be a big one :)

+2 votes   reply to comment
TheRealFuzz Oct 7 2013 replied:

Sweet! Are you planning to put your game on Steam Greenlight, too :)

+1 vote     reply to comment
teyken Creator
teyken Oct 7 2013 replied:

I will probably just see if i can get it straight on steam, the Greenlight model seems a bit silly to me.
If I get my game on steam, I will give out steam keys to my Desura customers.

+3 votes   reply to comment
TheRealFuzz Oct 7 2013 replied:

Well good luck! :) I just bought a copy anyway.

+1 vote     reply to comment
teyken Creator
teyken Sep 23 2013 says:

Now up on Desura!

+1 vote   reply to comment
teyken Creator
teyken Sep 7 2013 says:

Client taken down to make ready for a Desura Launch - see you all on Desura for patch 1.1.3 :)

+1 vote   reply to comment
Schnuffs Aug 30 2013 says:

Gots new motherboard and cpu so no i is gun play woo!

0 votes     reply to comment
teyken Creator
teyken Aug 31 2013 replied:

Enjoy :)

+1 vote   reply to comment
Schnuffs Aug 20 2013 says:

I hate not having a computer. >.>

+3 votes     reply to comment
Nazaxprime Sep 24 2013 replied:

I feel your pain.

+1 vote     reply to comment
teyken Creator
teyken Aug 19 2013 says:

Quick fix should remove weird item stat tracking - uploaded new offline version and fixed the server.

If you overwrite your old offline version with the new one you will not lose any progress. Although you will need to repurchase your champions items to fix them.

+1 vote   reply to comment
teyken Creator
teyken Jul 31 2013 says:

Made a quick fix to the server but had to include some of the changes for the next patch, now live :
* Parry and Block Revamp
* Server load reduced
* World buffs should now always persist through death
* Boon Of Dwade should now work as intended (delayed revive with a 10% persist chance)

+1 vote   reply to comment
teyken Creator
teyken Jul 30 2013 says:

My server has been having hiccups the last couple of days - it should be working fine again now.

+1 vote   reply to comment
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Released 2012
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