Realmstone is a fantasy mmo hack and slash game with some kingdom building elements. You take control of a merchant house and employ various level able champions to go out into the world an bring back treasures to your house. We draw strongly on traditional fantasy settings games such as Master of Magic and Moonstone.

Realmstone follows the more hardcore tradition of Ultima online while providing a easily accessible game, as soon as you leave the starter zone its a brutal PvP faction based world, where you will need allies to persevere.

Features
- Real-time multiplayer adventure
- Create your very own customizable champions
- Explore dungeons, camps and lairs with your friends
- Unlock classes and Prestige classes to increase your champion selection options
- 111 levels for each base class
- Tons of different enemies
- Fast paced hack and slash combat with lots of tactical abilities
- Create your own city and declare war on other players
- Build and customize your own city with over 30 different town buildings
- Four distinct arche types to help define your champion
- Living world AI - Monsters will not just stay in their lairs, they will raid your cities!
- Auction house in each city where you are able to buy or sell your treasures
- You will die

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www.facebook.com/Erethic

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If you enjoy the game please help me fund my developing habits.

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0 comments by teyken on Jan 8th, 2014


The new crafting system.

Patch 1.2.0 Second Age - Preview

I have been very quiet for some time now and for that I am sorry - but I have been so completely caught up with my latest ideas for the game, that I just haven't been able to find the time and energy to write a descent post.

But I now feel that I am ready to shed some light on the next patch for Realmstone.

I have been having a hard time with some of the ways things have been working in the game for some time now, especially regarding character progression. The class based character system introduced a very rigid system that allowed the players very little say in how they wanted their character to develop.
From the very concept stage of the game, I wanted to allow players a great deal of freedom and started out allowing anyone to be anything but that turned out to be too confusing and hard to maintain.
The class system fixed that like a big rock can prevent your desk from becoming too cluttered, removing almost all player influence.
The new system introduces customizable abilities:

  • Each weapon is now defined by a subgroup, like Sword, Axe, Polearm, etc.
  • Each subgroup defines a number of ability slots, sword for example has one Swift, one Medium and one Heavy action while a mace has two Medium and one Heavy actions.
  • When you level a class you will gain class runes that can be slotted into these  actions to provide item/class dependent abilities.

This may sound very confusing but it is actually quite intuitive, let me give you an example:
A ranger slots his class rune into his first action slot, he then equips a Short bow that has Swift Non-magical ranged attack as its first action slot. This then becomes Ranger's Quick Shot.


The character setup screen is still work in progress.

If the Ranger where to equip a Sword type weapon the same ability slot would become Ranger's Thrust instead because the Sword has a different type of action slot.
The whole  system is generic and you can now gain proficiencies with new Types of gear as you select your level upgrades, this allows a player a great deal of customization as his weapons and class runes can be combined in many different ways and allow him to fulfill different roles in a party just by swapping a few runes or equipping a different weapon.

 Another big change is the new crafting system, upon buying a Smithy, you will now be able to craft your own gear from raw materials, this system completely replaces the old item unlock system.
The new system is a mini game that allows players to combine materials to create customized items dependent on the amount of time and resources the player has at hand.

The Faction system will change a lot too, the current guild based system is just plain bad, it is just too difficult for players to organize in any meaningful way, the new system will limit the world to five factions, one for each color. House champions will only be able to pursue color aligned paths.
A house can change faction color but this will lock champions that are of opposite alignment until the color is changed back.

Many players have requested less random terrain - I have listened!. Patch 1.2.0 will include a custom made map with regions and borders (AND a bigger map!). The faction change will also split the eternal battlegrounds into objective based fields that will grant faction wide bonuses, such as increased gold find, better magic find chance and reduced chance of negative events.

There are still some time before all the bugs  and kinks have been rotted out but I felt compelled to share the progress with you.
The new changes will unfortunately require a server wipe but I feel that all the new changes will make up for any grief and make leveling a new house an exciting experience.

May the gods  watch over you.

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Post comment Comments  (10 - 20 of 78)
liberodark
liberodark Nov 5 2013, 10:31pm says:

I necromancer lvl 17 and I do not have the skills levels 7,8,9

Please fixed this bug

+1 vote     reply to comment
liberodark
liberodark Nov 5 2013, 11:51pm replied:

fixed me too

+1 vote     reply to comment
winglefou
winglefou Nov 3 2013, 1:01pm says:

How do you become the mayor of a city ? Do you have to build your own with realmstone shards, or is it possible to overthrow the actual mayor ?

+1 vote     reply to comment
teyken
teyken Nov 24 2013, 8:11am replied:

You cannot overthrow the mayor - you need to build your own. If more players live in the same city then the first council member will become mayor if the mayor moves.
A mayor can give the post to a council member.

+1 vote     reply to comment
winglefou
winglefou Dec 8 2013, 3:26pm replied:

The problem is that there's a lot of "ghost" towns, with nothing but wandering monsters. I haven't found any active town yet and that's kind of sad. I guess it takes too much effort to gather the materials to build a town and people are bored by the time they get there.

+1 vote     reply to comment
winglefou
winglefou Nov 1 2013, 1:48pm says:

Hello ! I just got the game, made my account and logged in. After hitting a few goblins in the tutorial, I got disconnected from the server. I reconnected (dead), finished the tutorial, and got disconnected once I reached the "main" game screen (I think). Is it a known issue ? Could it be because I am playing from Europe (France) ? I hope I'll be able to play online...

+1 vote     reply to comment
teyken
teyken Nov 1 2013, 6:25pm replied:

If you have a stable connection it should not be a problem - the server is currently being patched however so that might cause a few disconnects.

The server should be running normally in an hour or so :)

+1 vote     reply to comment
winglefou
winglefou Nov 1 2013, 7:08pm replied:

I have been able to play and it seems to be more stable, no more disconnections. The game is pretty fun but I am having some trouble making gold to upgrade and buy things... Is there any basic economy tutorial ? I have read the beginner tutorial available here, as well as the explanation on food production, but killing monsters doesn't seem to net a lot of gold. What am I doing wrong ?

+2 votes     reply to comment
teyken
teyken Nov 2 2013, 8:08am replied:

No - Monsters at higher levels will give you more gold, so patience (grind) is the only way :)

+2 votes     reply to comment
winglefou
winglefou Nov 2 2013, 7:10pm replied:

Everything started getting better once I gathered enough gold to build a Chapel (after getting my 10 patrols back). I am now playing as a Cleric of Ianna, and that makes things so much easier ! If anyone would like my help in-game (and / or the company !), please contact House Mcbeard :)

+1 vote     reply to comment
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Realmstone
Platform
Windows
Engine
Custom Built
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Official Page
Realmstone.erethic.eu
Release Date
Released Nov 12, 2012
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Style
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Hack 'n' Slash
Theme
Fantasy
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Multiplayer
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