Realmstone is a fantasy multiplayer hack and slash game with some kingdom building elements. You take control of a merchant house and employ various level able champions to go out into the world an bring back treasures to your house. We draw strongly on traditional fantasy settings games such as Master of Magic and Moonstone.

More fun potions, Lightning, Rocks and trinkets! its been a good week!

Posted by teyken on Jan 17th, 2013

This weeks screenshot was provided be Element.

Buckle up for some polyfun!

Patch 0.1.60 is up now, this week I have been working mostly on tools and but I have still managed to wrangle up a new feature :

Trinkets! By player request
Some high level players had too many materials just lying around and I wanted to add a new way for players to spend their mats while feeling they go to good use. Trinkets work a bit like armor in that you equip them and they provide a flat buff, however trinkets are going to provide scaling bonuses at high prices, so trinkets are most effective when worn by higher level players - that way prices can be quite high without lower level game play suffering from it. The new trinket system did require a bit of screen space management so the character build screen is now a bit more content heavy.

Lightning and Stone magi felt very odd in that their main abilities changed very late in the specialization line, this has been changed by adding mouse 1 and 2 attacks very early in the lines to give the player a much earlier feel for the line. Other specializations has also received both global spells and champion abilities as I am slowly but surely filling out the specialization tree.

Shields was changed by player request to now have passive blocking, a shield will now block every x'd attack while wearing one - this was done to make shields a bit more interesting enabling defensive champions at lower levels and to balance out the big energy cap bonus from having a free offhand.

I hope you enjoy the patch :)

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