As I write this it's been about a month since I properly started work on Reality Falls, but the concept, story and design have been in my head for years. It's thanks to the joys of Adventure Game Studio, a wonderful, free-to-use engine-in-a-can, that I have finally been able to make something resembling the first-person adventure game I began thinking about while in my first year of university.
Reality Falls is a relatively traditional point-and-click adventure, but I hope for it to be a little bit more narratively interesting than a bulk of the genre. I also hope its puzzles won't make no bloody sense, and will instead provide some nice pacing to the story you find yourself eagerly clicking through.
But yeah, let's see. I plan to document the development here whenever I get a minute, so keep checking back for that. Release date? First half of next year. Could be February, could be June. Who knows? Until then, why not have a pair of (most likely not final) screenshots? Click them to embiggify.